Thanks Chel. Been playing this mod for some hours (with bots). The best aspect of this is the sheer brutality: The battle sounds, the blood, and the enhanced combat system are all excellent. Some things that you could improve upon (imho):
- The Bear Clan could use a cavalry unit. True, it's roster already consists of some excellent quick light-footed infantry, but they don't really do a great job at fighting cavalry (especially Swadian knights..). Adding some kind of light skirmishing bear clan cav unit, which could act as a skirmisher, could even out the odds a bit more. They could use stakes etc., harrasing any heavier counterparts, or cut down infantry from behind.
Also, I think that the stakes' amount of ammo should be raised. They're the only thing with which Bear Clan infantry could sufficiently weaken heavy cavalry enough to neutralize them, and they're the only effective ranged weapons the Bear Clan have atm.
Idea: make one of their units have the option to buy primitive bows. My thoughts on this: crude, low damage output, but incredibely high reload speeds. Groups of these archers could significantly halt infantry and spam enemy archers.
- Nords seem to be the underdog in many of my games (bots vs bots), especially against Swadians and Rhodoks. I don't really understand why, as they got some nice armour and hard-hitting axe weapons. Maybe it's because of the lack of a real specialized archer unit. I advise you to look into this.
- In my personal opinion, cavalry could use a nerf alltogether. I never quite liked the speed of the horses in the mod (though no offence meant), and I don't really understand why you made them so fast. Maybe you could compromise the speed of the cavalry by increasing the time needed to reach maximum speed (if this is even possible), or make them to halt immediately after facing a mass of enemies. Also, a decrease in hitpoints wouldn't hurt here.
- The best arrows of the Veagir Rangers are not really worth the money (again imho), as there amount of ammo is really low. I understand that this has been balanced by added damage, but it really just doesn't make up for it. My suggestion is making the arrows cost ALOT, whilst having about, say, 15-20 ish ammo.
- I also strongly suggest making some low lvl equipment free of charge. Chances are high in this mod that you die (alot), and you'll lose money quickly. The result is that the less fortunate players won't be able to arm themselves and are forced to fight with their bare fists. While this sure improves the harsh atmosphere of the mod, it certainly won't invite new players to partake in battles.
Just my thoughts. I really look forward to hear more of this mod, could develop itself as one of the best MP mods out there.