wormydowg said:Thank you, but no. Let's not
killing a group of villagers is fine. Visiting a happy widow is going too far (VC joke).
in all seriously the game doesn't need silly mechanics like that. If you want a morale buff, a simple dialog like Warband has is fine. Pay xxx gold, get YY morale for the party.
on eating: the suggestion sounds like a pointless feature, as there was no mechanic associate with it. Someone suggested adding a healing effect, that could work (as ale gives morale, sleeping gets health, food could do something too). But if that is there it should be totally optional, as in, not something players should do to heal.
-> pay to rest, wait 8-12 ingame hours (a few seconds in real life), next day you are fine
-> buy food, heals while eating, takes 2-4 minutes. Time doesn't change outside (positive), but you need to wait real time (negative). Result is the same= health full.
Optional as in not needed at all besides a cool feature for immersion/RP. It would be nice to go to a tavern, sit in a table, order a drink and listen to a bard. Then play a board game.
But as long we can go to a tavern, sit in a chair, listen to music and play minigames, that should be plenty. NPC around you can play cool animations to support the atmosphere.