I saw in a youtube video that the "Groups" also represent various AI profiles. I've tried to do testing in custom battles but every time I set myself as the "attacker" the enemy still comes at me so I can't really do the testing I want to do....
I just wanted to confirm how the cav AI handles the F3, F4, and F6 commands. It's my understanding (from various youtube videos and perusing this forum this afternoon) that Charge simply has them attack the closest thing with no regard for anything. But Advance should result in them preferring certain targets based on what group they're in.
It's my understanding that light cav will target infantry (Why is that? That seems counterintuitive to me...) And heavy cav will target enemy cav first.
In my limited 'testing' in custom battles I *think* I observed behavior confirming this but the enemy forces just come at you with cav up front and infantry just behind them so it's tough to distinguish after the initial charge when infantry and cav collide.
I'll test the light and heavy cav groups during my SP playthroughs....just wondering if any of you had any definitive input from looking at the source code or from your own observations in-game.
Thanks!
********************* Yes, I searched the forums by using the search tool and several iterations of "heavy cav AI", "Cavalry grouping AI", etc. Nothing pertinent popped up.
*********************You know how when you start a battle and the enemy cav/mounted archers just come straight for you? We all experience this, right? I'll usually set my Cav Group 3 to charge or advance and they'll intercept for the most part but some will then head off towards the main body well in advance of my meticulously-prepared defenses. Other than simply baby-sitting the cav, how do you guys deal with this? My first playthrough I was mounted but this time I'm trying to play on foot and among the foot soldiers as much as possible and don't want to babysit the cav. I want them to screen and NOT engage enemy infantry and F6 doesn't cut it either. Any input would be appreciated.
I just wanted to confirm how the cav AI handles the F3, F4, and F6 commands. It's my understanding (from various youtube videos and perusing this forum this afternoon) that Charge simply has them attack the closest thing with no regard for anything. But Advance should result in them preferring certain targets based on what group they're in.
It's my understanding that light cav will target infantry (Why is that? That seems counterintuitive to me...) And heavy cav will target enemy cav first.
In my limited 'testing' in custom battles I *think* I observed behavior confirming this but the enemy forces just come at you with cav up front and infantry just behind them so it's tough to distinguish after the initial charge when infantry and cav collide.
I'll test the light and heavy cav groups during my SP playthroughs....just wondering if any of you had any definitive input from looking at the source code or from your own observations in-game.
Thanks!
********************* Yes, I searched the forums by using the search tool and several iterations of "heavy cav AI", "Cavalry grouping AI", etc. Nothing pertinent popped up.
*********************You know how when you start a battle and the enemy cav/mounted archers just come straight for you? We all experience this, right? I'll usually set my Cav Group 3 to charge or advance and they'll intercept for the most part but some will then head off towards the main body well in advance of my meticulously-prepared defenses. Other than simply baby-sitting the cav, how do you guys deal with this? My first playthrough I was mounted but this time I'm trying to play on foot and among the foot soldiers as much as possible and don't want to babysit the cav. I want them to screen and NOT engage enemy infantry and F6 doesn't cut it either. Any input would be appreciated.