Captain frakas
Veteran
Maelstorm said:M&B is not an action RPG, it's a SANDBOX Action RPG. Thus, there is no defined story. I don't really understand the fuss about this. M&B has more immersion than, say, diablo, an action RPG with story.
Sandbox action RPG have stories.
Maelstorm said:Yeah, there could be a good story, but then again, someone has said "all rpgs at least have a tiny story", that's what I'm responding. Having a story just for the sake of having a story would end us up in discussing "geez, get a real story or just keep the game sandbox!".
Well, I imagined that the m&b dev team can imagine a good story. (And tiny story can be good. The size doesn't not matters). No need to do crap when you have the capacity (as everyone) to make a good story.
IMHO it's a bad design decision that could will be interpreted as rather motivated by laziness rather than a real design for the game.
It's not really a problem as mods can add more consistent quest and better immersion. But does the press journalist and peoples disappointed by a game that they will find repetitive will search if there are mods for this game ?
But I can be wrong : as always, wait and see.
Sorry to have bored you with this advice.