Ahhh, that clears up that issue, thanks man
One other thing occurred to me while I was tourny chasing, I know you guys have already added the ability to choose your weapon in a practice arena match and so i couldn't help but think about what other changes that could be made so here is a small list
1. A improved reward scale: The reward scale at the mo is based entirely on how long you can survive, I think it scales like, 5, then 10, then 26, then 60 and finally 200 denars for how well you do based on this scale. If it was just scaled a bit more/smoother or gained input for how many K.O's your deliver this would be a welcome change. This means that the reward could scale in a strait linar path for your survival rate
e.g
39th is 2 denars
38th is 4 denars
37th is 6 denars
This could could be then augmented (I didn't ask for this) by how many peps you knock out
e.g
1 K.O is 1
y=x(x-1)/2+1
denars = y
K.O's = x
so the numbers would look like this
1
2
4
7
11
16
22
29
so if the player K.O'ed 5 peps and was the 24th to go down he would get 43 denars, of course the numbers are up to change as you feel fit.
2. The fact that betting occurs durring tournys got me thinking, what would the peps bet on while a tourny was elsewhere, the logical answer for me was the melee fights. Now for balance issues I can understand that the player shouldn't be allowed to enter in these bets, they would be much smaller either way. The main idea of this is that based on how well the player fought, those who bet on him would would obviously be pleased/angered that the player won/lost them money thus gain or lose relation with the town. This effect should be quite small obviously and only applied to the extremes of the spectrum.
e.g
if player comes 40th-35th he loses 5-1 relation
or if player comes 5th-1st he gain 1-5 relation
3. finally maybe add some different types of melee fights, similar to the sparing one can do with their own troops, such as teams, just because I find it strange that the only melee fights are free for alls, this would get dull to watch after some time for the citizens. obviously their could be many, many different types.
eg
team
ctf
vip
one weapon type only
etc
of course these fights would be more like random events, as in one of these occur every 2-3 days, the player may enter it once that day, just to give arena fights more variety.
hope you like these suggestions, if their in the wrong place just let me know, and i'll try to work out how to move them and hasten to do so
regards skeli
ps. just had another idea concerning N1, you could make it that that the player has to pay money if they do badly, after all the reward money has to come from somewhere