Hi,
I'm relatively new to Bannerlord modding and C#, I've dabbled in modding C++, Java etc over the years in other games but not very used to this system so forgive me if this question comes over as a bit stupid.
In basic principle I need to write up a mod that:
Detects when:
A. The player has a projectile weapon e.g. bow and arrow, crossbow or even a javelin.
B. Detects when they actually fire/release said weapon.
Once they fire:
A. Tracks the projectile path and follows closely with a camera
B. Deletes the camera/closes the view back to the player once the projectile makes contact on any surface/target.
I've dug around with dnSpy etc trying to see if I could spot where the game defines a player firing etc but no luck, I'm hoping someoen can point me in the right direction.
Planning to make this into a projectile camera mod to learn a bit myself and then release and make open source in the hopes some other people can learn from it.
Thanks
I'm relatively new to Bannerlord modding and C#, I've dabbled in modding C++, Java etc over the years in other games but not very used to this system so forgive me if this question comes over as a bit stupid.
In basic principle I need to write up a mod that:
Detects when:
A. The player has a projectile weapon e.g. bow and arrow, crossbow or even a javelin.
B. Detects when they actually fire/release said weapon.
Once they fire:
A. Tracks the projectile path and follows closely with a camera
B. Deletes the camera/closes the view back to the player once the projectile makes contact on any surface/target.
I've dug around with dnSpy etc trying to see if I could spot where the game defines a player firing etc but no luck, I'm hoping someoen can point me in the right direction.
Planning to make this into a projectile camera mod to learn a bit myself and then release and make open source in the hopes some other people can learn from it.
Thanks