If you don't like the perk, don't choose it. If you do , then use it. The fact that it's a choice and not a compulsory skill , makes it benefit everyone.
bwc153 said:It should be RNG (and if so, something small <15%) or not in the game at all. It is being forgotten here that in the M&B community there are exceptionally talented players - is it a stretch to assume such players would also master the arrow blocking mechanics? At that point you have 2Hers surpassing shield users in ranged defense and eliminating the primary weakness of using a 2H weapon.
It is being forgotten here that in the M&B community there are exceptionally talented players - is it a stretch to assume such players would also master the arrow blocking mechanics? At that point you have 2Hers surpassing shield users in ranged defense and eliminating the primary weakness of using a 2H weapon.
Rainbow Dash said:It is being forgotten here that in the M&B community there are exceptionally talented players - is it a stretch to assume such players would also master the arrow blocking mechanics? At that point you have 2Hers surpassing shield users in ranged defense and eliminating the primary weakness of using a 2H weapon.
If that is the case then the Warband competitive community shpuld be dead in the ground and nonexistent. Why? Because Chambering is one of the hardest skills to master in multiplayer Warband.
With Chambering you can deflect couched lances, discourage attacking from opponents as a chambered attack always guarantees a free attack. In theory there would be no incentive to make a move as a Chamber can end your life if you dare go on the offensive.
But we both know the reality of Chambering. The timing to master iss too hard to learn and it's inconsistency has rendered it a feature everyone ignores.
My deflecting arrows solution is mean't to provide the same experience as Chambering.
Make it as hard as Chambering so that it is not a common occurence, but still leave enough room to have rare moments of saving a life from an arrow shot happen, because they are special.
Seriously, go read my solution. I think you will like it.
HunDeTroie said:Definitely no arrow deflecting perk. We are not a Witcher, nor a Jedi. Even if it's POSSIBLE to deflect an arrow with a sword, it's extremely uncommon and wasn't done on purpose. But it's fine if it's skilled based for a Star wars mod. Otherwise, it's not.
Or they just want to make their own game with their own features,ideas.Arnulf Floyd said:Hitting two people in a single slash was popularised by Star Wars, was fun in games based on that universe but unforyunely Bannerlord want M&B to be hack and slash glamor of The Witcher trilogy, I have hope as Bannerlord will do combat more strategically but with time I realise as TW want game to be loved by The Witcher and other RPG fanboys
Arnulf Floyd said:Modders will resolve all imbalances from native Bannerlord but deflecting arrows is a exceptionally rare case in reality because we can defend with shields
Cpt. Nemo said:Because the entire point of two handed weapons is increased risk for massive damage.
Cpt. Nemo said:Because the entire point of two handed weapons is increased risk for massive damage.
Arrows bounce off hard armor
Gab-AG. said:Cpt. Nemo said:Because the entire point of two handed weapons is increased risk for massive damage.
Based on Rainbow's suggestion, deflecting an arrow would be so rare that the value of risk would barely change at all.
Edit: To elaborate on that, I also wouldn't really say that two handed swords in Native deal massive damage as of now. A Rhodok military cleaver (one handed) deals 35 swing damage, whereas the great sword deals 42 swing damage and a normal two handed sword deals 40. That's not that much more at all. You do also have a reach advantage, but as it is now two handed weapons are almost entirely useless in any battle server: before you even get close to the enemy to be able to use your reach/damage advantages you'll be peppered by any type of missile and die, and that's pretty much why you rarely see any competent player with a polearm or two handed weapon in battle servers. I'm not advocating for making two handed weapons more powerful or anything, this is merely an observation.
Gabriel_Gonzaga said:Those are base damage numbers. Power Strike skill and increased rotational speed for weapon's length make all the work done.