Gabriel_Gonzaga
Regular
Gab-AG. said:Gabriel_Gonzaga said:Those are base damage numbers. Power Strike skill and increased rotational speed for weapon's length make all the work done.
Talking multiplayer here, where the skill is the same. As for the reach advantage, you won't be able to use it if there's any competent ranged player on the enemy team, you'll die very quickly.
I was talking about this:
So I think damage difference is still considerable.A Rhodok military cleaver (one handed) deals 35 swing damage, whereas the great sword deals 42 swing damage and a normal two handed sword deals 40. That's not that much more at all.
Actually, skills are different in multiplayer. For example, you can look through this wiki: http://mountandblade.wikia.com/wiki/Category:Multiplayer_classes
Nord Huscarl have 5 Power Strike, Khergit Infantry 3, and every other infantry 4. Each point of PS gives 8% addition to the damage. So, if we will use Huscarls PS, 40% addition. Then military cleaver is 49 and two-handed sword 56. We have 7. Not very good enough? It can be meaningful in case how much hits the opponent will sustain, 2 or 3. Plus there are different speed calculations, I don't know the math behind them. Two-handed users move faster than shielders, so at least they have better propulsion.
But I will agree about ranged users obliterating them. And heavy armor in Warband only give archers more time to stuff a two-handed user with arrows.
One thing I noticed on videos from Gamescom that sometimes, usually in tournaments, some high-tier infantry were sprinting like devils. Anybody else have seen that? Was it some special Sprint mechanic or they just have tons of points in Athletics?
And one more - how does this deflecting mechanic is going to be implemented for two-handed axes? Deflecting with shafts sounds like actual fantasy.