#america(scripts)
[
(try_begin),
(item_set_slot, "itm_america_mg", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
(else_try),
(item_set_slot, "itm_america_assault", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
(else_try),
(item_set_slot, "itm_america_medic", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
(else_try),
(item_set_slot, "itm_american_boots1", slot_item_multiplayer_item_class, multi_item_class_type_boot),
(else_try),
(item_set_slot, "itm_american_boots2", slot_item_multiplayer_item_class, multi_item_class_type_boot),
(else_try),
(item_set_slot, "itm_wrapping_boots", slot_item_multiplayer_item_class, multi_item_class_type_boot),
(else_try),
(item_set_slot, "itm_helmet_a1", slot_item_multiplayer_item_class, multi_item_class_type_hat),
(else_try),
(item_set_slot, "itm_helmet_a2", slot_item_multiplayer_item_class, multi_item_class_type_hat),
(else_try),
(item_set_slot, "itm_machine_gun_test", slot_item_multiplayer_item_class, multi_item_class_type_gun),
(else_try),
(item_set_slot, "itm_rifle_test", slot_item_multiplayer_item_class, multi_item_class_type_gun),
(try_end),
(try_begin),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american_nco"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american_sniper"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american_nco"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american_sniper"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_medic", "trp_american_medic"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american_nco"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american_sniper"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots2", "trp_american_medic"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_sniper"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_nco"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_medic"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american_nco"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american_sniper"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a2", "trp_american_medic"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_machine_gun_test", "trp_american_nco"),
(else_try),
(call_script, "script_multiplayer_set_item_available_for_troop", "itm_rifle_test", "trp_american"),
(try_end),
]),