guspav said:Hmm yeah, I have been doing some voice acting for the balrog, modeled the scimitar of speed, and, for the time being, all new gnomish models (Berembert's projects) have been made and textured, plus working on the four ways inn. I am actually wrapping everything up and once I am done with the few things that are missing, I will finally release the new version
guspav said:If your player is of the barbarian class 1/3 of the times you are hit in combat, the damage you receive will be multiplied by a random number from 1 to 10 and then added to 100. The final number will be your damage modifier so if say you are hit by 30 and a "rage hit" is scored, then say a 5 is rolled on the 1-10 randomizer you'll get a final damage modifier of 250% (30*5+100).
I have just tested it and it works quite well, so it might actually pay off for barbarians to carry light armor so they can get hit harder and thus get bigger bonuses to damage, that is if they aren't one-shot-killed which is quite common in Warband
At the character creation, barbarians will get a boost in ironflesh of 4 (was 2).Kendoman said:Very excited to play a barbarian. Does that path have bonuses to Iron Flesh or anything like that?
Mountain Merc armor is amazing. Do any of the Mountain Mercs have Barbarian bonuses?
Sweet...I'm loving what your doing. Have you added potions or any new books? (Pathfinders Guide to +1 pathfinding or monstrous manuel +1 Spotting...nod and a wink say no more)guspav said:At the character creation, barbarians will get a boost in ironflesh of 4 (was 2).
So far no NPCs have the barbarian bonus, but I will give it to all orcs, including Frudak, but excepting the shaman.
The mountain mercenaries won't be barbarians, seeing as they are civilized folk, just independent from any of the Calradian kingdoms (I made them somewhat inspired by the Swiss). Maybe the sea raiders would be another good option.
Ah yes, I was actually thinking on making southern pirates, it's not all about viking-like warriors when it comes to raiding and pillaging.Teofish said:I think the sea raiders should be diversified into more groups. Regular ones up north, more piratey ones around the Swadian and Rhodok coasts, and some corsairs furthest south by the southern Rhodok and Sarranid coastline. Always annoyed me that the latter two maritime regions were completely devoid of life.
guspav said: