Hmm it is probably in item variations then. I'll have a look, thanks!
Eh... what exactly do you mean with item variations? I only changed some imodbits_... = blablabla to imodbits_... = 0 cause I was lazy and didn't want to change all the seperate items to imodbits_none.
This was because I have a problem when spawning weapons. Somehow they all end up with a blunt sound (most of the time) when I do it like this:
Code:
(spawn_item, ":weapon", 0, 360),
and as far as I understand the 0 here is for the imodbits right?
And somehow I thought that maybe something went wrong there and tried to solve it via a magical
Code:
(spawn_item, ":shield", -1, 360)
But this probably causes problems, since sometimes waepons would drop with the 'broken', 'chipped', or whatever tag. Which I tried to solve by not giving the weapons these variations. But I'm afraid it didn't work and my -1 magic actually is not a very good idea.
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