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Crashing - Invalid opcode 17 rgl error
Sergeant at Arms
Every time i try to join a server, i crash back to desktop with this message 'invalid opcode 17 rgl error'
Grandmaster Knight
Could you post your rgl_log.txt
Recruit
I'm also getting this:
Spoiler
Starting new log file.
Version: 1.160
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 3741MB/4096MB
-- CPU: Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2095MHz / ~2095MHz / ~2095MHz / ~2095MHz / ~2095MHz / ~2095MHz / ~2095MHz / ~2095MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: NVIDIA GeForce GT 630M
- Texture Memory: 4046 ( Available Texture Memory: 4030 )
Processing Ini File {
Module_name = Viking
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Unrecognized Module_info directive = map_min_elevation . Skipping.
Setting Time Multiplier = 0.350000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Unrecognized Module_info directive = auto_compute_party_radius . Skipping.
Unrecognized Module_info directive = disable_disband_on_terrain_type . Skipping.
Unrecognized Module_info directive = use_strict_pathfinding_for_ships . Skipping.
Unrecognized Module_info directive = skill_points_per_level . Skipping.
Unrecognized Module_info directive = attribute_points_per_level . Skipping.
Unrecognized Module_info directive = weapon_points_per_level . Skipping.
Unrecognized Module_info directive = level_boundary_multiplier . Skipping.
Unrecognized Module_info directive = attribute_required_per_skill_level . Skipping.
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Unrecognized Module_info directive = far_plane_distance . Skipping.
Unrecognized Module_info directive = battle_size_min . Skipping.
Unrecognized Module_info directive = battle_size_max . Skipping.
Unrecognized Module_info directive = consider_weapon_length_for_weapon_quality . Skipping.
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource body_meshes
Loading Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Resource particle_meshes
Loading Resource skeletons
Loading Module Resource grass_meshes
Loading Resource plant_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource castle_b
Loading Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Module Resource vc_terrain_borders
Loading Resource skyboxes
Loading Module Resource new_skyboxes
Loading Resource object_b
Loading Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource tableau_shields
Loading Resource instruments
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Resource ani_lancer
Loading Module Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Module Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Module Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Module Resource rock
Loading Resource raw_materials
Loading Resource gauntlets_new
Loading Resource bride_dress
Loading Resource ui_server_filter
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Module Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource core_ui_meshes
Loading Module Resource command_cursor
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_tunics
Loading Module Resource vc_tunics2
Loading Module Resource vc_tunics3
Loading Module Resource vc_tunicsbasic
Loading Module Resource vc_tunicsbasic_female
Loading Module Resource vc_hoodtunics
Loading Module Resource vc_gambesons
Loading Module Resource vc_gambesons2
Loading Module Resource vc_armors
Loading Module Resource vc_armors2
Loading Module Resource vc_cloaks
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
Unrecognized Module_info directive = show_troop_upgrades_button . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 164083
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Unrecognized opcode 2723.; LINE NO: 6:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Unrecognized opcode 2723.; LINE NO: 11:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Unrecognized opcode 2723.; LINE NO: 6:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Unrecognized opcode 2723.; LINE NO: 11:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Unrecognized opcode 2723.; LINE NO: 6:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Unrecognized opcode 2723.; LINE NO: 11:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Unrecognized opcode 2723.; LINE NO: 6:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Unrecognized opcode 2723.; LINE NO: 11:
At script: manage_legs_in_cur_tableau. At script: manage_legs_in_cur_tableau. Warning: Unmatched else_try.; LINE NO: 51:
Warning: Unmatched else_try.; LINE NO: 51:
Warning: Unmatched else_try.; LINE NO: 51:
Warning: Unmatched else_try.; LINE NO: 51:
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Warning: Unmatched else_try.; LINE NO: 51:
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At script: game_receive_network_message. SCRIPT WARNING ON OPCODE -2147483098: Invalid Scene_prop Instance ID: 0; LINE NO: 105:
At script: game_receive_network_message. At script: game_receive_network_message. SCRIPT WARNING ON OPCODE 510: Invalid Scene_prop Instance ID: 0; LINE NO: 106:
At script: game_receive_network_message. At script: game_receive_network_message. SCRIPT WARNING ON OPCODE 530: Invalid Scene_prop Instance ID: 0; LINE NO: 107:
At script: game_receive_network_message. At script: game_receive_network_message. SCRIPT WARNING ON OPCODE 1813: Invalid Scene_prop Instance ID: 0; LINE NO: 108:
At script: game_receive_network_message. At script: game_receive_network_message. ERROR: invalid opcode 17
This happens with multiplayer and custom battles (haven't tried campaign yet). This is the non-steam version if you're wondering.
Sergeant at Arms
I'm such a noob, but where i can find the rgl_log file?
Recruit
NoscopeGabe said:
I'm such a noob, but where i can find the rgl_log file?
It's in your main warband directory, should be a text document called 'rgl_log'.
Grandmaster Knight
Falconer , looks like you're using old Warband exe. Version 1.161 and higher should not have opcode 17 error.
Recruit
Slawomir of Aaarrghh said:
Falconer , looks like you're using old Warband exe. Version 1.161 and higher should not have opcode 17 error.
Ah, just saw that the latest patch is 1.162, didn't check the warband downloads, thanks, should hopefully be fixed after this.
Link for non-steam users needing to patch:
Spoiler
download2.taleworlds.com/mb_warband_upgrade_1100_to_1162.exe
Sergeant at Arms
Slawomir of Aaarrghh said:
Falconer , looks like you're using old Warband exe. Version 1.161 and higher should not have opcode 17 error.
Yes, there we go. I didn't have the latest Warband patch! Thanks!
Recruit
It does fix the problem btw for those wondering.
Grandmaster Knight
Hi Falconer
This problem was in inventory screen or some scene?
Recruit
Idibil said:
Hi Falconer
This problem was in inventory screen or some scene?
The problem occurred whenever you tried to start any scene, that includes any multiplayer server, campaign (I would assume), custom battle etc. But it's only because if people haven't updated to Warband 1.162.
Grandmaster Knight
Ah ok, it is a update exe problem. Thank you.