I'm sure you'll say "It's because it's modded" but I thought I'd post here on the off chance that anyone recognizes this or what's causing it. My reading says it may be Improved Garrison or the Arena Mod I'm running. The crash doesn't refer to a module so it is a bit hard to tell.
CallStack:
Summary: Crash just wandering the map after a peace declaration.
Note: The crash uploader crashes 7 times out of 10 for me.
CallStack:
- at void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.CreateTownOrder(Hero orderOwner, int orderSlot)
- at void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.DailyTickSettlement(Settlement settlement)
- at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
- at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
- at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
- at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
- at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
- at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
- at void TaleWorlds.CampaignSystem.Campaign.Tick()
- at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
- at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
- at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
- at void TaleWorlds.Core.Game.OnTick(float dt)
- at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
Summary: Crash just wandering the map after a peace declaration.
Note: The crash uploader crashes 7 times out of 10 for me.