Modded Crash wandering map (modded)

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Version number
1.1.0
Branch
Main
Modded/unmodded
Yes, I used mods.
I'm sure you'll say "It's because it's modded" but I thought I'd post here on the off chance that anyone recognizes this or what's causing it. My reading says it may be Improved Garrison or the Arena Mod I'm running. The crash doesn't refer to a module so it is a bit hard to tell.

CallStack:

  1. at void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.CreateTownOrder(Hero orderOwner, int orderSlot)
  2. at void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.DailyTickSettlement(Settlement settlement)
  3. at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
  4. at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
  5. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
  6. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
  7. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
  8. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
  9. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  10. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  11. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  13. at void TaleWorlds.Core.Game.OnTick(float dt)
  14. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  15. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

Summary: Crash just wandering the map after a peace declaration.

Note: The crash uploader crashes 7 times out of 10 for me.
 
This crash did happen because of the mods installed. If you can reproduce the issue in a new and un-modded campaign please let us know! Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here.
 
I'm sure you'll say "It's because it's modded" but I thought I'd post here on the off chance that anyone recognizes this or what's causing it. My reading says it may be Improved Garrison or the Arena Mod I'm running. The crash doesn't refer to a module so it is a bit hard to tell.

CallStack:

  1. at void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.CreateTownOrder(Hero orderOwner, int orderSlot)
  2. at void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.DailyTickSettlement(Settlement settlement)
  3. at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
  4. at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
  5. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
  6. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
  7. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
  8. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
  9. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  10. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  11. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  13. at void TaleWorlds.Core.Game.OnTick(float dt)
  14. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  15. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

Summary: Crash just wandering the map after a peace declaration.

Note: The crash uploader crashes 7 times out of 10 for me.
Did you ever resolve this crash?
 
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