Those ideas are so nice man. Adding cosmetic changes would be really cool. Especially if there were armor crafting. Also craftsman's having different levels of talent and each craftsman being able to forge certain sword types (not just level based but unique, like maybe in a village with low level craftsman there is a handle which only exists there) would make the game a lot more 'fresh'.Honved said:I'd like to be able to assign a task to a smith, who would then take the appropriate materials and create a standard piece of armor or weapon after some lapse of time. Ideally, all equipment in the game could/should be made and/or repaired by sufficiently talented smiths in the towns and castles, but the village smiths would tend to have much more limited capabilities. Being able to equip your troops with top tier armor and weapons should depend as much on obtaining and protecting your sources of materials, and the skilled craftsmen available to do the work, rather than just being based on the skills of your troops. Weapons and armor aren't conjured up by magic, or at least shouldn't be in this game.
The icing on the cake would be to have customization available, either simple cosmetic changes (faction insignias, colored trim - not colored armor -, etc., so your own troops LOOK like they're yours, not some generic faction's), or very minor stat changes, if you have sufficiently skilled smiths that haven't retired or been killed in a raid. That would make it a mid or late game thing, not something that you and your starting troops would be able to afford or even be likely to find for sale in the first few weeks of a campaign. It got to be annoying in basic M&B and WB, trying to track down a 7th or 8th matching set of armor for your companions. You should (eventually) be able to have them made, but it should take time, materials, and money.
Being able to repair your gear in town could also be a significant reason not to stay too long or drive too deep into enemy territory. You can't fix stuff in the field, so eventually you have to return home, even if you can maintain local sources of food by raiding.
Oh I see, thanks. Hopefully before the game releases they might talk about it in more detail. I would love to hearFrostic said:I do believe they mentioned some more about the crafting in this dev blog.
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