Crafting

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Honved said:
I'd like to be able to assign a task to a smith, who would then take the appropriate materials and create a standard piece of armor or weapon after some lapse of time.  Ideally, all equipment in the game could/should be made and/or repaired by sufficiently talented smiths in the towns and castles, but the village smiths would tend to have much more limited capabilities.  Being able to equip your troops with top tier armor and weapons should depend as much on obtaining and protecting your sources of materials, and the skilled craftsmen available to do the work, rather than just being based on the skills of your troops.  Weapons and armor aren't conjured up by magic, or at least shouldn't be in this game.

The icing on the cake would be to have customization available, either simple cosmetic changes (faction insignias, colored trim - not colored armor -, etc., so your own troops LOOK like they're yours, not some generic faction's), or very minor stat changes, if you have sufficiently skilled smiths that haven't retired or been killed in a raid.  That would make it a mid or late game thing, not something that you and your starting troops would be able to afford or even be likely to find for sale in the first few weeks of a campaign.  It got to be annoying in basic M&B and WB, trying to track down a 7th or 8th matching set of armor for your companions.  You should (eventually) be able to have them made, but it should take time, materials, and money.

Being able to repair your gear in town could also be a significant reason not to stay too long or drive too deep into enemy territory.  You can't fix stuff in the field, so eventually you have to return home, even if you can maintain local sources of food by raiding.
Those ideas are so nice man. Adding cosmetic changes would be really cool. Especially if there were armor crafting. Also craftsman's having different levels of talent and each craftsman being able to forge certain sword types (not just level based but unique, like maybe in a village with low level craftsman there is a handle which only exists there) would make the game a lot more 'fresh'.



Frostic said:
I do believe they mentioned some more about the crafting in this dev blog.
Oh I see, thanks. Hopefully before the game releases they might talk about it in more detail. I would love to hear :lol:

Don't double post, please. Use the modify button in the top-right if your post is the last one in the thread. --Orion
 
BayBear said:
I doubt armour crafting will be in Bannerlord because they draw and design each armour set by hand. A defining lack of modularity means no amour crafting. Creating a modular system could be done but this means scrapping much of what has already been accomplished for something many would argue doesn’t add too much more value.
As long as the crafted items are "standard", there's no custom artwork to do.  It's also not much work to have the color of a particular item or detail settable, so you can have a "customized" item of armor or clothing with a red, white, or silver binding on an edge, or an insignia in a pre-defined spot.  As long as the set of changes is simple and pre-defined, it's not a lot of effort.  If/when you allow more freedom of placement, or different shapes to the items themselves, then it turns into a lot more work.

I don't think it's too much to ask for the crafting of items that are already in the game, and not TOO much of a stretch to allow a few modest pre-defined changes.  Anything beyond that, and I agree that there are likely to be better things to spend the time and effort on.  Having armorers and weapon-smiths MAKE most of the equipment in the game would be one big step toward an actual economy.  I see customization as less important, but possibly more "fun" in a purely cosmetic sense.
 
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