Conquered whole map with own faction.. now what..?

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ezoz

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as the title suggests.. can someone confirm this is all there is to the game?

no ending.. no cut scene.. nothing just roaming the map at this point.
 
warband only gave you a notification that only 1 faction remains when you take over the map.

it gave notifications when factions were eliminated too.

can one even eliminate factions in bannerlord?
 
yes, you can eliminate whole factions.

yes, that is all. if you want a rerun, make the difficulty higher, make a different character setup, make your own goals, like trader, only one faction troops or just being a vasall in one kingdom, get into battle with the actual king and kill him to be the new king :grin:
 
If the game had intrigue and civil wars it would create amazing end-game scenarios, imagine the king dies and your continental empire is split into claimants trying to become the next ruler of it all? now that would be fun
 
Other games' endings:
The princess is in another castle, so this was pointless from the beginning.
Here's some Imperial Dragon Armor, now **** off.
All your colonists were sent to space, now you can watch your ranch fall apart.

Bannerlord: We didn't expect anyone to come so far and not ragequit.
 
A great topic in my opinion.

Not much at that point, at least in the current game. Yep, but it is the situation with most game really, even time-sinks like Paradox game if you just conquered the whole map, Warband ofc is in the line too. It's like when the conquer the whole map is the game goal, the most you can do is provide some sort of reward a juice in the end, like a cutscene or a event, a fancy end screen, and "You Win!" ofc.

A possible solution is so you can't just conquer the whole map, also, you wouldn't want to. This is not make the process a grind or punish player in the process, just make it less optimal to do it, like why isn't there a single empire ruled the whole world in history, and why most of those huge empire crumble rapidly, we can take note from that. While providing other goals for the game, supposedly say conquer the world be a ruler is one way of life/gameplay.

And in the same way, conquer the whole map to be a check point into next stage of game. Like empire gameplay, dynasty gameplay this sort, for example the status of the world would change the world would recognize, so comes invasion, large scale domestic conflict, remaining resistance into coalition (like the end main quest but more organic and built-in), etc etc. So when player arrive at this point, it would feels like a new beginning, a "restart" but not actually wiped out.

What I imagine left then is the ultimate burn out? That is a question even for those games claiming to be 'designed to play forever'.
 
One of the defects of Warband was that finishing the game was extremely tedious: conquering everything and hunting down all the remaining lords, which was an even greater pain as they hid somewhere on the map. You had to get there by beating off endlessly respawning enemies who were fighting you the whole of the end game, because your faction became literally too powerful, a somewhat counter-intuitive and ahistorical reaction designed solely to make you prolong the already tedious part of the game.
Barely anyone reached the end and got a very underwhelming pop-up message that your faction is the only one remaining.

Many have suggested that conquering two-thirds of the map should be enough to trigger a game over, while allowing you to play on if you really wanted, which is the right way to do this. This is sensible in Bannerlord as well, in addition to any non-grinding main quest final objectives.
It would be refreshing if we get alternative endings for alternative playstyles: ammassing X gold for the trader player (in combination with some fief ownership goal), killing X peasants for the peasant-slayer build, owning X horses for the horse-collector etc. The main goal here is to make these end conditions challenging, but fun to accomplish, not just tediously difficult.
 
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