Khuzaits are simply too strong. I am using dev console to force peace/war declarations and Khuzaits are literally holding without problems against Sturgia, NE, SE, Aserai, and my clan (I am not capturing lords after battles though, because I am getting up charisma). Funniest part is that they have been even able to get Myzea xD.
Are their towns actually being besieged? Because I noticed that other factions are strangely reluctant to go after culturally Khuzait towns, with the exception of Ortongard at campaign start.
Maybe they are intentionally so strong. We know from history that there were unstoppable clans which conquered many kingdoms.
I suspect mercs has something to do with snowballing as well, I think they should serve as a balancing force. It works when they join a losing faction but it gets ugly when all of them joins the strongest one. In one of my playthroughs, I tried to execute all the mercs (Not working for a kingdom) but all that did was make me lose relationship with every soul in Calradia, it doesn't make much sense as they weren't friends with anyone if I remember correctly.Yes, this is the thing. While towns are eventually besieged, their villages are rarely raided. Probably because their party speed and autocalc bonus make khuzaits able to easily repeal enemies without problem. Khuzaits are currently at war against almost everyone in my current campaign, but they are still the strongest faction when checking power strenght. On the other hand, it is true that a lot of mercenaries are fighting for Khuzaits, but it is incredible how effective they are even when at war against everyone.
I suspect mercs has something to do with snowballing as well, I think they should serve as a balancing force. It works when they join a losing faction but it gets ugly when all of them joins the strongest one.
Yes of course, that makes sense. I'm not sure what factors play into who the mercs join, my guess is its random? have you had a look at the code for this?They should only go to the strongest faction if that faction is weaker than its combined enemies.
Yes of course, that makes sense. I'm not sure what factors play into who the mercs join, my guess is its random? have you had a look at the code for this?
I know, there was a thread which was saying why Sturgia su**s by its geographical position etc., but damn it's damn funny that a nation is starting to vanish in less than a year XD
In most games I play, northern Empire performs much better than Sturgia. In that one I played today, I joined Sturgia as Merc when they were at war with Northern Empire. NE had some more enemies, but survived long enough. then they made peace... and instantly Battania, Vlandria and Khuzait declared war on poor Sturgia. Within a year, Sturgia had lost 3 castles and 2 towns, and numerous battles. And with the special design of the map, you can't build up a reasonable force of Sturgan troops once the enemies took Ov castle and Varcheg, and use those as bases for roaming troops. You can't evade those f.... enemies while collecting troops because of the silly map design... I had to cancel my merc contract to avoid getting broke.It always makes me laugh to see another "Sturgia bad" threat that as a prof shows map with Sturgia still having 80% of their towns while Northern Empire have 1.
There is sure snowballing problem in the game, but Sturgia is not it's most common victim by far.