Almostharvestingseason
Recruit
Alright, I have played Bannerlord for about 15 hours now, and have nearly 500 hours in warband. Most of these hours in warband come in single player form.
Combat feels most of the time incredibly nice. Weapons feel very strong and damage seems well deserved but their are certain aspects that just completely ruin it for me.
So in order to vent my frustration and give some feedback about my own personal experience, I will be detailing what I have experience.
1. Spears feel amazing when they land, especially against cav. Using it against infantry feels very bad though, the range seems to be very limited despite the model being quite long. Many times I have stabbed into somebody and yet received no hit, not even a register. These are not edge hits where it could of hit, but rather medium range hits where I directly see the spear model go through an enemy.
2. Cavalry is played commonly, but this is more a problem of communication and player rather than something one can fix.
3. Archery and skirmisher type throwables feel unresponsive and have a tendency to "lag".
4. Player models not correctly corresponding to the action taking place. This is one major one I see more often than the rest. Archery is where I find this the most and nearly never with cav.
The model of an enemy drawing back the bow will not change to where he is aiming, resulting in an arrow flying sideways out of the model towards the target.
5. Two handed weapons are able to do very wide swings. Usually this is not the issue, but if someone cranks up their DPI and sensitivity, it results in swings that seem impossible and are essentially 360 degrees of two handed death.
6. Short characters and tall characters. They genuinely play differently and I found as a taller player, it was harder to fight against the shortest characters. Conversely, I found that as a short player I am able to duck under swings that a taller player would not. While these make complete sense based on reality it is still an odd choice to have a height slider.
7. Collision needs work, cavalry are sometimes stopped by pebbles or sometimes can walk right huge obstacles.
8. Shield coverage. When approaching an archer, with most shields it is incredibly difficult to cover your whole body. Archery shots do roughly 20-50 damage depending on armor and place of damage. This is more of a nitpick since archery really is easily countered by cav. I do wish that archery shots did less damage to legs and arms though.
Combat feels most of the time incredibly nice. Weapons feel very strong and damage seems well deserved but their are certain aspects that just completely ruin it for me.
So in order to vent my frustration and give some feedback about my own personal experience, I will be detailing what I have experience.
1. Spears feel amazing when they land, especially against cav. Using it against infantry feels very bad though, the range seems to be very limited despite the model being quite long. Many times I have stabbed into somebody and yet received no hit, not even a register. These are not edge hits where it could of hit, but rather medium range hits where I directly see the spear model go through an enemy.
2. Cavalry is played commonly, but this is more a problem of communication and player rather than something one can fix.
3. Archery and skirmisher type throwables feel unresponsive and have a tendency to "lag".
4. Player models not correctly corresponding to the action taking place. This is one major one I see more often than the rest. Archery is where I find this the most and nearly never with cav.
The model of an enemy drawing back the bow will not change to where he is aiming, resulting in an arrow flying sideways out of the model towards the target.
5. Two handed weapons are able to do very wide swings. Usually this is not the issue, but if someone cranks up their DPI and sensitivity, it results in swings that seem impossible and are essentially 360 degrees of two handed death.
6. Short characters and tall characters. They genuinely play differently and I found as a taller player, it was harder to fight against the shortest characters. Conversely, I found that as a short player I am able to duck under swings that a taller player would not. While these make complete sense based on reality it is still an odd choice to have a height slider.
7. Collision needs work, cavalry are sometimes stopped by pebbles or sometimes can walk right huge obstacles.
8. Shield coverage. When approaching an archer, with most shields it is incredibly difficult to cover your whole body. Archery shots do roughly 20-50 damage depending on armor and place of damage. This is more of a nitpick since archery really is easily countered by cav. I do wish that archery shots did less damage to legs and arms though.