allthesedamnnamesaretaken
Knight
as of version 0.9xx the party size bonuses for leadership and base party size are controlled in the module system's script's, not in the ini file.
allthesedamnnamesaretaken said:as of version 0.9xx the party size bonuses for leadership and base party size are controlled in the module system's script's, not in the ini file.
Timber said:My bigger problem isn't getting a big army, but keeping one. The morale loss for having 50 men seems ridiculous, and the only way I know of getting it up, is to fight. And usually that's hard, because every party I can take, runs away and is almost always faster than me..
RayvenQ said:Jakari said:Thats easy to fix. Open mount&blade/modules/native/module.ini with notepad or some other text-editor, and adjust these values as you like:
skill_leadership_bonus = 3
base_companion_limit = 20
That doesn't work, trust me I've tried it already
but the point of being able to have a large army is rendered moot by the sheer small size of troops you can recruit from fiefs.
Poc said:Don't you get more recruits by getting the village to like you?
Red River said:Timber said:My bigger problem isn't getting a big army, but keeping one. The morale loss for having 50 men seems ridiculous, and the only way I know of getting it up, is to fight. And usually that's hard, because every party I can take, runs away and is almost always faster than me..
that's another reason I don't like big amries/battles. I just don't wanna engage X10 to fight one battle... I usually don't last very lon' as I don't play ranged and they eventually cut me down. my options then is either leave or let my soldiers fight without me.
and that's just no fun.
Gothic Knight said:Nope it can go higher,I'am on 187percent
I don't think that's a very good idea. Even though army size should be increased through bigger leadership bonuses, I don't want my party size to be tied down to a certain point which I can't exceed. For example while I was playing BoW X mod in 0.903 I was able to reach a such a level of renonwn that I could carry with me over 220 men. And that was more than enough to match any army that came across the map. Infact it was so huge that my weekly wages often exceeded 10 000 denars, depending on the type of soldiers, not to mention the consumption of food! But my point is that a large army isn't always a good army. A well balanced army around 50-100 men with a decent travelling speed is much better than a massive army of 600 knigths that can't even catch band river pirates (or looteers, nowadays). A small boost to the leadership/renown bonus, but nothing ridicilous. Sorry for the overly long post...Red River said:I think all party sizes should be based off of battlize selected by player in the options. that way there's no battles seeminly goin' on forever if somebody chooses to play with a low battlesize.
for instance. with battlesize 50 max party size for player/AI should be in the neighbourhood of 50-100 to avoid looped battles when more than 2 armies clush on a battlefield.
battlesize should also reflect the town/castle garrison size in this context.
Timber said:My bigger problem isn't getting a big army, but keeping one. The morale loss for having 50 men seems ridiculous, and the only way I know of getting it up, is to fight.
Lord Sami said:I don't think that's a very good idea. Even though army size should be increased through bigger leadership bonuses, I don't want my party size to be tied down to a certain point which I can't exceed. For example while I was playing BoW X mod in 0.903 I was able to reach a such a level of renonwn that I could carry with me over 220 men. And that was more than enough to match any army that came across the map. Infact it was so huge that my weekly wages often exceeded 10 000 denars, depending on the type of soldiers, not to mention the consumption of food! But my point is that a large army isn't always a good army. A well balanced army around 50-100 men with a decent travelling speed is much better than a massive army of 600 knigths that can't even catch band river pirates (or looteers, nowadays). A small boost to the leadership/renown bonus, but nothing ridicilous. Sorry for the overly long post...Red River said:I think all party sizes should be based off of battlize selected by player in the options. that way there's no battles seeminly goin' on forever if somebody chooses to play with a low battlesize.
for instance. with battlesize 50 max party size for player/AI should be in the neighbourhood of 50-100 to avoid looped battles when more than 2 armies clush on a battlefield.
battlesize should also reflect the town/castle garrison size in this context.