MadDog001
Recruit
Did something change about the chance of a Lord/Companion/NPC dying on the battlefield? AFAIK there was a 10% chance of that and a tally sheet I did back when this feature was implemented seemed to confirm that (summed up to ~8% tried with 28 individuals, so within range). But now I can't get those guys to die for the life of me. I want to get rid of all the mercenary clans by killing their members off on the battlefield, so my tactic is to whittle down their party numbers until only the sole Lord remains, save the game and then engange him/her and reload everytime he/she doesn't die. I just stopped after the 70th attempt and the last Lord was even worse, it took me !!!124!!! tries until he finally died. I started a new tally sheet before and although I'm only at 7 individuals now (with the last one still not dead after 70 tries) it took me 339 engagements, that's about a 2% chance of death in combat. So did anything chage in those mechanics? Does their armor account for anything? I'm always "killing" them with deadly weapons, sword or arrows/bolts/javelins, no blunt weapons to be sure they have the chance of dying. This is really bugging me, I want to get rid of those guys without losing my positive traits, but I'm not making any progress if I gotta reload for hours just to kill a single NPC.