Cavalry Tips

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CAVALRY TIPS WITH EXCERPTS FROM;
NAPOLEON’S CAVALRY: A KEY ELEMENT TO DECISIVE VICTORY
( A thesis presented to the U.S. Military by Maj. THOMAS A. SHOFFNER)
Source for light/medium/heavy cavalry spoiler quotes: http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA406969


"...the effect of shock cavalry is psychological and not physical."
                                                                                - (Rahe 1981, Keegan 1977)

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THE PURPOSE OF THIS TOPIC IS MERELY TO SHARE CAVALRY TIPS AND RELATIVE HISTORICAL INFORMATION
(Please post criticism/*****ing about cavalry or general griefing in the other relevant topics.)
I will add more points as I think of them. Feel free to post your tips and experiences with cavalry.

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LIGHT CAV (Lancers and Hussars):

PRIMARY ROLE: Reconnaissance, screening, advance guard and pursuit missions. Can also act as pickets and vandettes (mounted sentinels deployed forward of an outpost).

TIPS: The first rule is to ride in numbers for maximum effect and to use your speed to your advantage. Stay on the move; Its harder for enemy infantry to target fast moving cavalry especially at a distance. Do not use frontal assault tactics; engage enemy flanks if you have to but your best bet it is to circle the enemy from a distance and swoop in to pick off stragglers that have stopped to reload their musket while the rest of the enemy group have moved on. When in numbers; swoop and feign attacks in order to grab the enemy player’s attention while another player swoops in from behind. Abort your attack and turn your horse if the enemy infantry man is facing you and has enough time to raise his bayonet. Your job as light cavalry is not to engage in a pitched battle but to make contact with the enemy, screen his movement(s) and pursue him at every turn waiting for a weakness to present itself. As a lancer you have the added advantage of range with your lance, use it to pick off entrenched enemies that are hiding behind barricades (make sure you stay on the move and time your approach so that you arrive while the majority of the enemy are reloading). As a lancer you cannot block so maintain your distance. You can and in some cases should engage enemy cavalry before they become a problem for your team’s infantry, but be careful as your horse is extremely vulnerable thus, the best attack, same as any attack on infantry: is from the side or behind.

BENEFITS TO YOUR TEAM: When playing infantry myself, I appreciate when the light cavalry run ahead in order to scout out the battlefield and harass enemy infantry or cavalry. The benefits to me are:

a) The location of battle becomes audible and therefore the enemy’s position is made clear to infantry units who may not have a clear view of the battlefield and are otherwise in danger of making contact with the enemy while unprepared. This also occasionally saves the infantry from wasting valuable time searching randomly and gets them to move in a straight line to the action (large maps or urban maps mainly).

b) The enemy is preoccupied by the harassment of light cavalry thereby lessening the concentration of fire levied against friendly but slow moving infantry from enemy units that may or may not be entrenched / fortified.

c) Can cause confusion / fear among enemy players who are forced to turn every few seconds at the sound of approaching hooves while simultaneously being engaged in melee with friendly infantry. This can provide valuable openings for bayonet/sword swings. 

d) Can force enemy infantry players who are being circled by your cavalry to stay closer together (ie: bunch up) which makes it more likely/easier to hit large numbers for both musket and cannon (it can also force them to dig in which is not always a good thing).

The primary missions given the light cavalry were reconnaissance, screening,
advance guard, and pursuit missions. They could also be subdivided into smaller-sized
units for use as pickets and vedettes (mounted sentinels deployed forward of an outpost).
As British historian Sir Charles Oman describes, the hussars were, “Intended to be the
lightest of light cavalry, and were to find their proper sphere in raids and reconnaissance
rather than in pitched battles. Napoleon relied on his light cavalry to gain and maintain
contact with the enemy and to screen his movements. A successful screen would deny
the enemy valuable information with regard to the location, size, and composition of
Napoleon’s forces. The light cavalry was also employed as couriers and used to secure
the French lines of communication. Along with reconnaissance, however, one of the
most significant contributions the light cavalry made to Napoleon’s campaigns was in the
role of pursuit. Often it was the use of the light cavalry, pursuing a defeated and
retreating enemy, which proved decisive in completing the destruction of the enemy force.


MEDIUM CAV (Dragoons):

PRIMARY ROLE: Seize key terrain, guard the flanks, act as battle cavalry and mounted infantry.

TIPS: While most of the tactics of the light cavalry can apply to dragoons, the dragoons have the added benefit of carrying carbines or cavalry muskets meaning they can ride out to a piece of strategic terrain that the enemy team seems to continually run for, say a house, and hold it until friendly infantry arrive. The main map where I’ve seen this tactic employed successfully is Roxburgh. Dismounting for cover and taking pot shots at the enemy for a while only to remount and displace is another tactic I’ve seen used but I can’t say for certain how effective it is (your lucky if some bugger doesn’t steal your horse). It certainly is annoying for enemy infantry if the run a mile for nothing. Medium cav is a good mid range cavalry that’s mainly used to fill gaps when weaknesses arise given the mobility and firepower. You should engage enemy cav when they threaten your team, dismount to lend a hand to infantry when needed and engage enemy infantry keeping in mind the aforementioned tactics of the light cav. Watch out when engaging lancers head on however. Firing at the enemy, while riding towards them is fun but very inaccurate. Choose your shots carefully and fire when close unless you’re a keen swordsman. If you need to reload, try to move your horse behind cover first, since its not a good idea to stay stationary around enemy infantry for too long as it makes you easier to hit.     

BENEFITS TO THE TEAM:

a) It’s always better to arrive on a hill or at a house that’s already in friendly hands rather than arriving only to have to take it from an entrenched/fortified enemy first.

Napoleon’s next category of cavalry was his medium cavalry, better known as
dragoons, of which he inherited twenty regiments. The dragoons were equipped with a
long straight sword (for thrusting), pistols, a dragoon musket (which was shorter than the
infantry models), and a bayonet. They typically wore brass helmets and tall boots,
which were unsuited for dismounted action. Because of their mobility and increased
firepower, as compared to other cavalry units, dragoons were used to seize key terrain for
the main body or employed on the flanks with security force missions, all of which are
examples of shaping operations using current doctrinal terms. Dragoons were also
employed as battle cavalry for charges and were used extensively as mounted
infantrymen in Spain. Napoleon found himself in the middle of an age-old debate of whether the
dragoons were mounted infantrymen or cavalrymen with increased firepower. During the
30-Year War, dragoons were primarily mounted infantrymen. As Sir Charles Oman
describes, “They were men with firearms who had been provided with horses in order
that they might move rapidly, not light cavalry furnished with a musket for skirmishing
purposes.” By the eighteenth century, however, dragoons became more like cavalry and less
like mounted infantry. For example, Frederick the Great employed his dragoons as
cavalry with carbines or muskets. Because of their speed of mobility and firepower,
Frederick’s dragoons were expected to seize ground when infantry units were
unavailable, and take charge of the skirmish line. Thus Frederick capitalized on the
cavalry trait of mobility to shore up a potential weak point on the battlefield.
As Napoleon considered the force structure of his military at a junction, he turned
the role of the dragoon back to that of mounted infantry. As such, he ordered the
replacement of the knee- high boots with gaiters to aid in dismounted operations.
Napoleon even went as far as planning to use dragoons as mounted infantrymen for his
cross-channel invasion of England.

HEAVY CAV
(Cuirassiers, Carabiniers)

PRIMARY ROLE: Held in reserve for decisive operations (ie: crucial moments that decide the outcome of a battle), used exclusively for battle.

TIPS:
Heavy cavalry is slow but the heavy cavalry horses have more hit points than any other cavalry. While a head long charge at full speed into a bayonet may kill it in one hit, it usually takes more than one bayonet thrust to kill a heavy cavalry horse. As of the recent patch heavy cav players also have a small armor stat. Historically the armor was deisgned to protect against musket shots at long range but did little to stop a musket shot from close range. They were NOT bulletproof. Ultimately you are still easy to kill and on a slower moving horse that can make you an easy target. Keep in mind however that your horse does more ramming damage than any other cav type, this is useful for wearing an enemy down and or killing already wounded enemy soldiers, but the lack of speed makes this cav a type to be used in numbers. Historically heavy cavalry was specifically bred (and costly) for its role in carrying big men into battle. Heavy cav was also used in conjunction with artillery, where the barrage would soften the enemy up and the heavy cavalry would be used on mass, concentrated in an area in order to penetrate the enemy’s lines.  Your role as heavy cav is to engage the enemy at a crucial moment preferably in a spot where the enemy is about to brake or run away towards their friends because their numbers have thinned out in the area your attacking. For inexperienced heavy cav members such as myself, I have found it useful to exercise patience and wait for friendly infantry and light cavalry to wear down the enemy before I committed to a charge. I also found heavy cavalry useful for engaging enemy cavalry that was harassing friendly infantry (the added protection and hit points meant I could swing for the enemy’s horses in order to at least render them harmless while enemy swords where less likely to de-horse me first). Not so good for chasing down enemy light cav however. If your unsure what to do while waiting for said decisive moment to arise you can always try an protect you teams cannons and discourage any commando infantry or cav advances behind your lines, your artillery men will thank you as I often see light cav flanking, infiltrating and raiding cannon positions.

BENEFITS TO THE TEAM:

a) Knocking down an enemy while dealing out damage gives opportunities for nearby infantry to pounce and bayonet fallen enemies.

During battle, Napoleon’s heavy cavalry was typically held in reserve to be
committed at the critical place and critical time to deliver the decisive blow against the
enemy. Thus, the cavalry’s commitment to the main battle proved decisive. Following
the main battle, light cavalry was used to pursue elements of the foe and complete total
destruction of the enemy’s force, which was habitually Napoleon’s objective. Therefore,
with sufficient and well-trained cavalry, Napoleon’s victories were decisive, as in the
Jena-Auerstadt Campaign of 1806; without it they were hollow, or at best Pyrrhic, as in
the Saxony campaign of 1813. Clausewitz summed up the value of the pursuit when he
stated, “Only the pursuit of the beaten enemy gives the fruits of victory.”
The final category of cavalry Napoleon inherited was the twenty- five regiments of
heavy cavalry.14 The heavy cavalry was broken down into two types, the cuirassiers and
the carabiniers a cheval. These were the big men on big horses who were held in reserve
exclusively for service in battle. Due to their large size and heavy armor, which
increased their protection and survivability, the heavy cavalry was Napoleon’s decisive
combat arm that could deliver a devastating blow upon enemy units when properly
employed. In context of current doctrine, the heavy cavalry would be kept almost
exclusively for decisive operations.
Typically heavy cavalry charges were used in conjunction with the artillery.
Following an artillery barrage, the heavy cavalry charged forward in mass in order to
penetrate enemy lines and exploit any tactical success. Napoleon also used his heavy
cavalry to counterattack any enemy cavalry assault.
In order to preserve the combat effectiveness of the heavy cavalry in battle, the
tasks of courier duty, screening, reconnaissance, and pursuit typically fell to lighter
cavalry units so that the heavy cavalry could be employed with maximum effectiveness at
the critical time in battle. Napoleon was even quoted as saying, “Under no consideration
shall cuirassiers be detailed as orderlies. This duty shall be done by lancers; even
generals shall use lancers. The service of communications, escort, sharpshooters, shall be
done by lancers.” The cuirassiers were also uniquely equipped. Their name derived from the metal
breastplate, cuirass, they wore. To further increase their survivability, Napoleon ordered
that a back plate be added to the cuirass as well as equipping these units with steel
helmets. The structural criteria for the breastplate was specified to be able to withstand
one shot “at long range.”16 While the cuirass did not necessarily prove effective against
musket fire at short range, it could withstand shots from pistols as well as attacks from
lances, sabers and bayonets. For offensive weapons the heavy cavalry troopers were
issued a longer straight sword for thrusting, two pistols, and either a musketoon or
carbine “so they could deal with small bodies of enemy infantry in villages or defiles.”17
The carabiniers a cheval were similarly equipped but did not wear armor, like the
cuirassiers until 1809. Originally known as the horse grenadiers, they were fitted with
carbines instead of pistols for the Danube Campaign of 1809. They did, however, have
the reputation of being hand picked and, therefore, the favored force, sometimes referred
to as royal pets. Needless to say they developed the attitudes to match.18
Although Napoleon’s heavy cavalry had the reputation of being well equipped
and provided for, they did have their drawbacks. With regard to cuirassiers, Napoleon
once stated, “One result of having men of large stature, is the necessity of large horses,
which doubles the expense and does not render the same service.” Because of the size
requirements for the horses, only large breeds were accepted into the regiments.

THE GOLDEN RULE: A frontal charge is always the least desirable form of attack and cavalry lone wolfing is seldom as rewarding as cavalry in numbers. Full frontal cavalry charges did happen during the Napoleonic wars, but, usually as either a last resort or in the confidence of victory. The results have always varied drastically. An example:

Marshal Contades is reputed to have said bitterly after the battle: “I never thought to see a single line of infantry break through three lines of cavalry ranked in order of battle and tumble them to ruin.”

Minden: an iconic victory for the "Minden" Regiments who advanced to battle with white roses in their hats, plucked from the hedgerows, and repelled the attacks of French cavalry.
http://www.britishbattles.com/seven-years/minden.htm

My view is that there are so many factors (in real life battles) that can determine success or loss, that its impossible to factor them all into a game but for every scenario there are constantly differing outcomes. If your planning to do a full frontal charge then do it as a last act of an already won battle or a desperate attempt to save the battle from defeat, as any experienced infantry melee players will no doubt destroy your charge:

In conclusion, most cavalry vs. cavalry and cavalry vs. infantry interactions were probably decided before the two sides came into contact, but it is not improbable that at least some cavalry units were actually able to charge and come into contact with unbroken infantry. The greatest doubt lies in the who, the where, and the when--though it is clear that contact followed by hand-to-hand fighting between two unbroken lines was generally the exception among infantry-cavalry interactions, it is not an easy matter to decide how prevalent these exceptional cases were. I think nobody would disagree if I say that we still need a great deal more research before we can resolve that doubt. http://l-clausewitz.livejournal.com/141888.html


Historians such as John Keegan have shown that when correctly prepared against (such as by improvising fortifications) and, especially, by standing firm in face of the onslaught, cavalry charges often failed against infantry, with horses refusing to gallop into the dense mass of enemies[1], or the charging unit itself breaking up. However, when cavalry charges succeeded, it was usually due to the defending formation breaking up (often in fear) and scattering, to be hunted down by the enemy.[2]
http://en.wikipedia.org/wiki/Charge_%28warfare%29#cite_note-0

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VIDEOS:
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Small video of me playing light cav with a few really basic tips:

http://www.youtube.com/watch?v=6SLTp1so2aM&feature=youtu.be

I still suck at cav but was really fun to try and coordinate. Another time I played heavy cav in Avignon and there were 5 of us, 2 heavy cavs and 3 dragoons, we ended up riding back and forth along the main road and kicking ass.
Small video of a heavy cavalry flank charge. Our officer held us back and observed the battle from his spyglass until he felt the moment was right to charge the enemy position. Our team's infantry used the moment of our attack to initiate a charge and the battle was won:

http://www.youtube.com/watch?v=2pCMrQ25yvA&feature=youtu.be

Darcane's cavalry experiment with heavy cavalry (prior to patch 2 or 3? Not sure):
http://www.youtube.com/watch?v=ek9R2ZVC-fk

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LITERATURE RESOURCES:
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The rarity of full frontal charges in history discussed:
http://l-clausewitz.livejournal.com/141888.html

http://books.google.com.au/books?id=z2FRzcz2W0oC&pg=PA268&lpg=PA268&dq=Horseman+duel+against+bayonet+infantry&source=bl&ots=RTtOqd7hwc&sig=weT2VhtrWjT6QR3BpHmjRpKpuys&hl=en&sa=X&ei=1HCeT46VIK-0iQeajJGwDg&redir_esc=y#v=onepage&q=Horseman%20duel%20against%20bayonet%20infantry&f=false

Napoleon's use of Cavalry (Source for the beginning of thread):
http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA406969

Napoleon's main use of heavy cavalry was to keep them in reserve and to trot them out only for decisive operations and mop ups. Occasionally however, when his situation grew desperate he did in fact trot them out for a frontal charge (as is the case in the battle of Eylau). At Eylau Napoleon sent Murat with 10,700 cavalry to charge the Russian center in order to buy himself some time. At one point Napoleon had to send in more cavalry to ensure Murat and his cavalry wouldn't become encircled. Some of the Russian infantry managed to withstand several charges before eventually succumbing or withdrawing. All in all the battle proved indecisive and the casualties to Murat's 10,000 strong cav force are estimated at over 1,500 although the exact numbers are unknown. It was the largest cavalry charge of its time.

Except and source:
Napoleon saw that Murat would have to be cut free and ordered forward the
cavalry of the Guard. The guard cavalry smashed through everything, cutting a path for
Murat’s trapped cavalry to withdraw. The cost was heavy though. General Dahlmann,
Aide de Camp to Napoleon and previous commander of the Chasseurs of the Guard, was
killed. General Lepic, commander of the Guard Grenadiers, was wounded.45 Murat had
lost over 1,500 cavalry (either killed or wounded) in the assault. General D'Hautpoul,
who commanded the cuirassiers, was killed and General Grouchy was wounded.
Additionally, four regimental commanders were lost in what would become know as the
greatest cavalry charge of the Napoleonic wars.
http://www.jeux-histoire.fr/doc/MURPHY.pdf



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EXCERPTS FROM A U.S. BAYONET MANUAL 1852
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http://www.7thmichigan.us/manuals/Bayonet.pdf

Preface - The power of the bayonet
Gomard lays it down as a principle, that
the most formidable antagonist an infantry
soldier can encounter is an infantry soldier;
that the bayonet is more formidable than
either the lance or the sabre. This assertion
may seem surprising, but trial will convince
any one of its truth, and of the consequent
fact that an infantry soldier who can parry
the attacks of a well-drilled infantry soldier
has nothing to fear from a cavalry soldier,
because simple variations of the parries
against infantry are perfectly effective against
the sabre and lance, e.g. the parries in high
tierce and high quarte.
The work of Gomard was translated by
the author of the present work about two
years ago, and taught by him to the noncommissioned
officers of the company of sappers
with which he was then on duty. The
non-commissioned officers soon became competent
to instruct the men, and the system
was in successful operation when the author
was relieved from duty with the company.

Instance of two men vs 25 cav

It will be proper to remark that any system
of fencing with the bayonet can, in service,
have its full and direct application
only when the men are isolated, or in very
open order; as, for instance, when employed
as skirmishers, in assaulting breaches, fieldworks,
or batteries, or when broken by cavalry,
etc. etc. When in the habitual formation,
as infantry of the line, the small interval
allowed each file, and the method of
action of masses, will prevent the possibility,
or necessity, of the employment of much
individual address; but even then, in the
shock of a charge, or when awaiting the attack
of cavalry, the men will surely be more
steady and composed, from the consciousness
of the fact that they can make good use of
their bayonets, and easily protect their persons
against everything but balls.
There is an instance on record of a French
grenadier, who, in the battle of Polotsk, defended
himself, with his bayonet, against the
simultaneous attack of eleven Russian grenadiers,
eight of whom he killed. In the battle
of Sanguessa, two soldiers of Abbe*'s division
defended themselves, with their bayonets,
against twenty-five Spanish cavalry, and,
after having inflicted several severe wounds,
rejoined their regiment without a scratch.
At that period there was little or no regular
instruction in the use of the bayonet.

The thrust and lunge-out vs cavalry:
The use of the arms is independent of the
use of the legs; the first is often sufficient to
reach the body of the adversary. There are
three methods of using the arms the thrust,
the lunge, the lunge-out.
Of these Uiree the thrust is the best, because,
since the hands retain their usual position
on the piece, the aim is more certain,
and the parry of a riposte easier; the thrust
should, therefore, be used whenever the disfance
of the antagonist will permit it.
The lunge reaches as far as the thrust with
the development; it is a very rapid and quite
sure blow far preferable to the lunge-out;
it, however, exposes the fencer to a quick
riposte, which would be difficult to parry,
especially on the outside.
The lunge-out reaches farther than either
of the preceding, but it throws the piece so
completely out of control, that it should only
be used against an antagonist who cannot
riposte, or is endeavoring to escape; it may
be used with advantage against the horse of
a cavalry soldier, to keep him at a distance.

 
Really weird my post got removed, but as I said in my previous post (while it existed) great work!
 
What I'd like to add is that Light cavalry such as the french hussars, seems to ultimately have a shorter range than the heavy cavalry, due to the L-cavalry sabre seems to have a shorter range than most heavier swords, (such as the Horse-grenadier sword), meaning you have to be much closer in relatation of your opponent. I find this quite stupid, anyhow:

Due to the shorter range of the hussar's attack, you have to get closer to infantry if you actually want to hit them, making medium-long ranged weapons such as the bayonet, pitchfork etc. extremely dangerous to the hussar. So if you actually want engage combat with infantry, go for skirmishers/artillery/dismounted cavalry - due to their shorter range, these targets should be on the priority list.
  • Skirmishers
  • Dismounted cavalry
  • Artillery - due to their ramrods
Also worthwhile to mention is that the ramrods are in-fact quite dangerous to the hussar, due to their low-health horse. But in the end, artillery is an easy target for the hussar.

Lancers are useful in a way that their range is at their advantage. In comparison with the hussars, ther lance is ultimately longer and has a longer reach than the bayonet, which makes the lancer very deadly against all kinds of infantry - bayonets, pikes, swords, and what not. Beaware of the ridicilously long Opelchinye pike, though.
However, if you tend to run into a wall for example, you're absolutely screwed if you have surrounding bayonets/swords, as you cannot block them. You always want to be on the move as the lancer, and getting stuck will be the biggest cause of death. Well, same with all light cavalry actually, due to their low-''healthed'' horses.

Lancers are also really good against other cavalry, as it's the same with the dismounted sword-cavalry - due to the swords cannot reach the lancers the same way as they can reach them.

But then again, any unreachable obstacle for the lancer and you get stuck, you're screwed.
 
I've posted this video in a topic where someone complained about skirmish formations : http://www.youtube.com/watch?v=ek9R2ZVC-fk

It shows that cavalry can easily kill non close formation or be used to force ennemy lines to close rank, at least in commander battle
 
I've played a lot as light cav, and found that the best way to do it is to pick off stragglers and unsuspecting inf.
Getting behind majority of enemy inf, and circling while waiting for an opening (unsuspecting inf, unguarded arty or skirmishers without a shot) works like a charm. As soon as you found your target, try to pick a path which will keep you as hidden as you can, swoop in for the kill and then run like hell. Your horse can only take 1 shot (or 2, if you get shot from few kilometers) so staying and killing few more guys isn't an option except if they're unaware and on your escape route.
Entering cav combat as light cav isn't really good idea (if you're not experienced cav player who can take advantage of his superior speed and maneuverability) because heavy cav has more HP and reach, lancers are awesome against all cav and dragoons can take your horse out with their unearthly accurate guns (anyone else noticed that dragoons seem to be new snipers, often hitting targets while riding at full speed from 150-200 m distances).
Patience is required when playing light cav, as charging head-on or engaging other cav can end up really really quickly for you. However, hitting enemy from behind and disappearing before before they know what happened works extremely well.
 
Do keep in mind, That whilst in NW Linebattles, you dont get much room for Rearguarding or Scouting. You have quite a few tasks, in my experience, some of which is to Find and eliminate enemy Cavalry/Skirmishers, manouver behind enemy lines positioning yourselfs for a decisive charge or keeping the enemy in tight formations while your friends advance.

So, for some personal tips regarding playing Cavalry in linebattles:
* If you see that an enemy line is locked in a firefight with friendles, try to draw their fire, or if they are low on numbers, charge. Drawing their fire will buy your friendlies time to get a few extra volleys in, and you are harder targets then friendly line

* Use hit and run tactics. Unless the enemy is already down from full numbers, attack their flanks once and keep on running.

* When Charging infantry, it can be done from the front if the following two criterias are achieved
A) They have recently fired and have not reloaded
B) They are low on numbers
For all other times, the flanks or their backs are the optimal target

Also, keep in mind that it takes alot of discipline to pull of effective anti cav formations, and they are actually very easy to break. You can jump above a braced musket, and when doing so knocking down everyone in your way, effiencetly interrupting their braces and letting your friends get easy kills.

It should also be noted that while Lancers are somewhat effective versus Infantry, their main role should be considered Anti-Cavalry. If you're regiment are playing as lancers, and facing Sword Cav, you can dictate the terms of engagement.

*I Reserve this post for eventual spelling errors, It's late and I'm tired.  :roll:*
 
pro tip: if you're heavy cav and you try to 1v1 a bayonet, slow down and try to parry first, it's still easier for the infantry (due to unrealistic meele vs cav) to win but you have a better chance. This way the enemy doesn't get a bonus to damage based on your speed. A semi-decent inf man will always win though.

All those tactics above never work in reality. It's all called backstabbing.
 
The intended effect of cavalry has always been psychological, they are intended to cause the enemy to turn and flee thus braking their formation and exposing their backs thus increasing the amount of losses exponentially for the target.
ie: Plenty of backstabbing  :twisted:

 
Well i consider light cavalry as a window of opportunity to reach to the line and shoot and bayonet charge them at the same time.
 
Helixrider said:
Kill everyone who is blind and deaf :roll:, I think we all agree.

"Preoccupied" is the word your looking for. Besides I made it clear this thread is not for *****ing and grieving.

I've uploaded a small video demonstrating some concepts (very limited), there weren't that many players and thus very few cav units moving around but I hope it helps a little bit. Hopefully I can make a better vid when there's more players. 

http://www.youtube.com/watch?v=6SLTp1so2aM&feature=youtu.be
 
Yes, it was backstab and kill stealing. Pretty much the entire role of cavalry in this game. eheh, sad that they had to waste so many models and textures.
 
Horsa said:
Yes, it was backstab and kill stealing. Pretty much the entire role of cavalry in this game. eheh, sad that they had to waste so many models and textures.

Cry me a river. There's another thread for gripes go use it. Cavalry was intended as a shock force and it was always preferable to hack at the backs of a retreating enemy then to be hacked by an advancing one.

As for kill stealing I doubt the average pleb in real life cared if you stole their kill, they most likely would have thanked you for it. Something one can't simulate in games unfortunately. But there tends to be a big conflict between team play and collecting kill points. Best bet is to join a regiment rather then rely on pub games. The cavalry so far in the pub games I've played tend to force enemy infantry to stay together so it serves its purpose. 

There's usually not enough cavalry players in one session to do an actual frontal charge, so realistically your stuck using the aforementioned tactics unless you can get a squad going that will work together to overrun the enemy positions.
 
It really depends on the individual player, the road to evil is paved with good intentions. While someone might want to save a life by killing another's would-be harmer, his victim might think otherwise. I have to admit I've veered off the beaten path a few times to kill someone before someone else does. I don't care if someone does it to me so long as they don't TK me in the process. But if people are so concerned about their kill stats in the first place then I doubt team work is really on the agenda. The end goal in mind is to win the round for the team and so cavalry have to act when they see infantry in danger, most of the time everyone is out for themselves but I find that the threat of cavalry makes people at least stick together and even work in groups somewhat.


On a sidenote this is an interesting article that discusses whether or not cavalry ever had a history of charging a tight formation of men: http://l-clausewitz.livejournal.com/141888.html I would love to see a large MP cav charge but more often then not the cav units are more limited than infantry. I've been charged a few times by cav upfront and lost especially when it was a frontal charge of 2-5 horses.
 
Small video of a heavy cavalry flank charge. Our officer held us back and observed the battle from his spyglass until he felt the moment was right to charge the enemy position.
Our team's infantry used the moment of our attack to initiate a charge and the battle was won. I still suck at cav but was really fun to try and coordinate.
Another time I played heavy cav in avignon and there were 5 of us, 2 heavy cavs and 3 dragoons, we ended up riding back and forth along the main road and kicking ass.

http://www.youtube.com/watch?v=2pCMrQ25yvA&feature=youtu.be


Again different strokes for different folks, a lot of my tips assume that some team work will be taking place but in most cases your usually out on your own.
 
Been Lurking and playing for ages but never really got into the board thing until this mod got me into proper team-play state of  mind 

I completely agree with what SvenssonHD says, being a hussar myself, speed and catching the enemy with their pants down is a must. Also since your light and fast you have the unique opportunity of picking your own battles, I normally stay well away from other Calvary (especially lancers since I can outrun dragoons) though I have no problem cutting into them if I must:

As you’re typically faster then the enemy Calvary you normally get to choose the angle of attack or when you’re engaging, this is extremely important since your saber isn’t as deadly as a cavalry sword, lance or a horse carbine.

The one strength I will say the hussar has is if he surprises his enemy is the amount of casualties he deals out. The sheer speed of your saber compared to other weapons allows you to lay about before anybody else can strike, typically that would either be a luckless cannon crew (who are normally to busy tending their gun.) or a ground of linemen who are busy firing at your team.

Although attacking the latter normally causes your death you should easily be able to kill 3-7 ( 8 being my record in 10 seconds until the linemen found their wits and turned me into a pincushion  ) by staying close to them and hacking away. This also requires a bit of luck btw, if your noticed a barrage of muskets will riddle you know matter how fast you are…


The deadliest thing I have ever seen was 3 dragoons with masktoons (Shotguns) that where clearly working together, the Brits had formed one big chunk of a line and where murdering the other team. The 3 dragoons rode and blasted them point blank… we’ll lets just say Brits lost that battle.

Anyways, enough rambling. I always play on the EU battle server with Inky as my name, if you know some good cav groups who enjoy working together I’m totally up for it. Thanks!
 
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