Quite a few people have recently they said they still believe cavalry to be OP. I don't agree with that, mainly for the following 3 reasons (suggestions to fix below):
1. Cavalry can be reared very easily, even from the back or the side
VIDEO
As you can see on the video, cavalry can not only be reared from the side or the back, but also at very low speeds, allowing infantry (if they managed to time their hits and distance correctly) to effectively stop a stopped cavalry from escaping - this is especially rough in tighter spaces where you don't have a whole field to escape into like I did in most of the testing clips.
2. Couch lance damage is inconsistent
VIDEO
I've already described this in another thread a while back, but the targets movement direction has far too high of an impact on the damage dealt by a couch lance.
I believe that couch lances should be able to one hit kill all infantry and most horses once you reach a decent speed. Right now, if I manage to catch someone off guard (= they are running away from me with their back open) and hit them with a couch lance, most often they will not die.
3. Normal Stabs are also inconsistent
VIDEO
I sadly don't have as many clips of it but I believe that anyone who plays cavalry regularly will be able to tell of similar things happening to them, where they should have hit someone/something else than they actually did. Personally, I especially notice this when trying to help out an infantry fighting another infantry, but I have also had multiple instances where I hit the horse rather than it's rider who I was aiming for.
Suggestions:
There are other things about cavalry to which changes could be discussed, but I would appreciate it if we could keep this thread dedicated to the things listed above. Cheers.
thanks @Rangah for helping with the videos
1. Cavalry can be reared very easily, even from the back or the side
VIDEO
As you can see on the video, cavalry can not only be reared from the side or the back, but also at very low speeds, allowing infantry (if they managed to time their hits and distance correctly) to effectively stop a stopped cavalry from escaping - this is especially rough in tighter spaces where you don't have a whole field to escape into like I did in most of the testing clips.
2. Couch lance damage is inconsistent
VIDEO
I've already described this in another thread a while back, but the targets movement direction has far too high of an impact on the damage dealt by a couch lance.
I believe that couch lances should be able to one hit kill all infantry and most horses once you reach a decent speed. Right now, if I manage to catch someone off guard (= they are running away from me with their back open) and hit them with a couch lance, most often they will not die.
3. Normal Stabs are also inconsistent
VIDEO
I sadly don't have as many clips of it but I believe that anyone who plays cavalry regularly will be able to tell of similar things happening to them, where they should have hit someone/something else than they actually did. Personally, I especially notice this when trying to help out an infantry fighting another infantry, but I have also had multiple instances where I hit the horse rather than it's rider who I was aiming for.
Suggestions:
- Fix rearing. It should work from the front and some angle to the sides. More than in 1.4.3, but less than we have right now. It should also not affect horses going at very low speeds (e.g. just starting to move again after being reared)
- Drastically reduce the impact the targets movement speed has on couch lance damage. In return, ADD COOLDOWNS TO COUCHLANCES and/or decrease the horses maneuverability if its rider is using a couch lance
- Fix normal stabs.
There are other things about cavalry to which changes could be discussed, but I would appreciate it if we could keep this thread dedicated to the things listed above. Cheers.
thanks @Rangah for helping with the videos