I've been playing a couple of matches of Skirmish & TDM on the beta servers and I noticed that sometimes damage on couched lances, even though the rider was at a high speed, seemed to be too low. So I did a quick test, results can be seen here. (streamable link because YouTube absolutely murdered video quality when I tried it for this clip...)
As you can see, the damage is influenced quite heavily by what direction the target is moving in. Had the target had heavier armor, it would have likely survived the last couch lance.
I generally agree that couch lances should be nerfed compared to the current live version, but I believe the influence the targets movement direction has to currently be too high. As I said previously, I sometimes felt like the damage on couch lances was too low for the speed I was going at - this, I assume now, is because of the direction the target was moving in compared to myself.
I'd suggest decreasing how much the targets movement direction matters by half. In turn, I'd happily accept a nerf to the couching cavalries maneueverability while the couch lance is active and/or a maximum duration for couch lances (and a cooldown until you can start the next one after finishing one).
As you can see, the damage is influenced quite heavily by what direction the target is moving in. Had the target had heavier armor, it would have likely survived the last couch lance.
I generally agree that couch lances should be nerfed compared to the current live version, but I believe the influence the targets movement direction has to currently be too high. As I said previously, I sometimes felt like the damage on couch lances was too low for the speed I was going at - this, I assume now, is because of the direction the target was moving in compared to myself.
I'd suggest decreasing how much the targets movement direction matters by half. In turn, I'd happily accept a nerf to the couching cavalries maneueverability while the couch lance is active and/or a maximum duration for couch lances (and a cooldown until you can start the next one after finishing one).
Last edited: