Caribbean!

Users who are viewing this thread

Status
Not open for further replies.
Any youtube video featuring this game instantly deducts 10 IQ from me whenever I glanced at the comment section.

"I played Warband and I can say this is nothing more than a mod."
"Ehmuagawd, they stole TW's engine and are attempting to sell this for $15?"
"Warband does everything this game does, just look at the menus and character screen!"
"I know mount and blade and Warband already lets you play navel warfare. (What?)"
 
Captured Joe said:
Hey, I am still the only one who drawed Frederick the Great shouting at his soldiers during the battle of Kolin :grin:

Z5DCx.jpg
 
Watch a let's play of someone who is familiar with the mount and blade series. I'm watching diplexheated's. Judging by what I've seen it's full of strange bugs and oddities that can break gameplay, or at least require a bit of save-scumming. I'll wait until final release to make a decision.
 
I would say it's worth the purchase, at the reduced price. Yes, there are caveats but consider that you will be able to make an impact on the final product over at the Snowbird forums. By purchasing you extend the Devs ability to meet their goals and you are able to tell them what you like, what you don't like and where you think the changes should be.
Not to mentipon that once the game is released you get the full version.
 
Version 0.801 update notes:

New / Changes:

- Improved water display.
- Increased default speed for naval combat.
- Changed balance for the damage done in naval combat.
- Changed balance for firearms (reduced firing range).
- Improved functionality for sails controls.
- Possibility to sell a ship in the repair and ship purchase interface.
- Possibility to join one of the factions or remain independent at the start of the game.
- Amount of the gold earned in battle now depends on the player's renown.
- Player's purchases and sales no longer affect the prices of goods in the world.
- Ability to plunder cities without creating your own faction.
- Improved sky reflection in the sea on the strategic map.
- Fixed in-game text in a few places.
- Fixed conditions for the starting quest.
- Balance changes for ships in naval combat.

Fixed:

- Initial entrypoints for boarding locations.
- DirectX 7 option is now blocked in launcher and game settings.
- Player getting random messages about hired soldiers, like 'Pirates you ordered has been made available".
- Log errors caused by capturing a city while being in a faction.
- Bug that caused the game to see male characters as female ones.
- Mouse cursor bug appearing in one of the village locations.
- Loot screen is no longer showed if there isn't any loot after the battle.
- Bug that caused enemy fleet to remain on the strategic map after its defeat.
- Player will now leave his own faction if his last city is captured.
- Repeated request for joining a faction.
- Incorrect Dutch flag.
- Inability to engage enemy in naval battle if there's few sailors on the ship.
- Player's starting position during the siege.
- Speed parameter of Cavalry Broadsword.
- Some bugs in boarding locations.
- Hiring of continental soldiers.

A small note: after this update please only complete the starting quest if you're neutral. In any other cases, you may stumble upon some nasty problems.
 
Status
Not open for further replies.
Back
Top Bottom