The only thing I can agree with you on, is that the current version of the archers need to be balanced!Current version of the game e1.5.5 archers in captain mode have no counter, people are just spamming them, not even cav can do anything against them, before it was shield infantry the perfect counter for archers but now they are worthless, slower than a snail, they are in a sad spot right now. I have some suggestions to fix this balance problem:
*Make archers slower.
*Remove two handed weapons to archers, they can kill in one or two shot in melee the best infantry units.
*If you don't want to make shield infantry fast and able to do something against archers, then why not use Skirmishers? at the moment they have no role the battles right now, they are worthless in captain mode, I suggest them to make them a perfect counter to archers, keeping their shields and faster run speed, remove snail walk while shieldwall on them, make javs stronger and usefull.
Thats all I can think for now.
This is super important for people to know, your shields will block arrows enough in line formation to get into range without taking many deaths... Over long distances adding occasional wall formations as the arrow fire intensifies is good, but primarily in line or loose will get your guys into range. Shield wall is really extremely powerful for using choke points and also hunkering down while you wait for your army to catch up on a charge.. but not for leading your army in a charge into arrowsYour troops do actually block for a few moments after they've been shot, and the archers normally break and run well before you actually close.
Agreed. Archers should get trashed by cavalry. In the great Scissor-Paper-Stone of bannerlord; Cavalry is the stone to the archer scissors.The removal was good in my book. Archers are weak versus CAV. To give them a weapon to nullify this weakness would make them a broken unit. Rambo Cav is NO problem, if one of the infantry players knows about it, takes a spear and protects his team archers versus gung-ho-style maniacs.
Worked often enough for me. Sometimes I got one on my chin, but this was for the team. And often enough I simply speared them from their mount (or speared their mount and have them mauled after that). Archers should be weak versus cav or in general: melee but still need inf to operate right.
They are extremely good.Thinking archers are good is an extremely bad take.
Thanks for your response, but... archers are still extremely good.@Wayne2077 I'm confused, is 22 kills against randoms supposed to prove your point in some way? For an uncontested archer, 22 kills is lower than normal. I've gotten 40+ kills in a round on archer against randoms, because they ignore you and you can farm them. This was as solo queue. Some time ago during shock meta, Goldry and I both passed 150 kills on Druimmor on Fiann because the enemy was utterly incompetent (and so were our teammates).
For the second image: you played archers on the best map for archers against a faction that has terrible cav. That's the best possible condition to play archers, and is only going to occur when you happen to get a good kite faction against Battania on Jawwali and possibly Akkalat. On top of that, WoV is also a new team while KoV has been playing together for more than a year.
@.Brandis That's kind of a weird take on looking at that score board. Individual kills is circumstantial to so many things mate. Obviously what he is pointing out is 2 teams of competent players, One with lots of archers manages to beat the other team who definitely know how to shut down archers
(mex & co from WoV) so it's not about puffing his chest about individual kill counts, it's just showing a result based on the conversation we are having here between 2 teams with good players.
If you posted every match where you played archers against a team, that would be useful.Thanks for your response, but... archers are still extremely good.
I can post more screenshots with archers when we play KoV vs KoV or vs other stacked teams.
My rap is better than yours.
P.S. WoV is not a new team, they are playing since beta and some of them play Bannerlord 14h a day.
I agree, killing randoms proves nothing. I haven't played in 3+ months but from what I have gathered (from people opinions and watching game play) archers are as effective as they were before 1.5. Like @Ling* said, the four clans who have been apart of the tests haven't been committing to the archer strategy. I know banning cavalry was a **** idea at making archers better. Maybe Ling should make it so he calls the strategy for both teams and then it will be up to the team to decide how to make it work.@Wayne2077 I'm confused, is 22 kills against randoms supposed to prove your point in some way? For an uncontested archer, 22 kills is lower than normal. I've gotten 40+ kills in a round on archer against randoms, because they ignore you and you can farm them. This was as solo queue. Some time ago during shock meta, Goldry and I both passed 150 kills on Druimmor on Fiann because the enemy was utterly incompetent (and so were our teammates).
For the second image: you played archers on the best map for archers against a faction that has terrible cav. That's the best possible condition to play archers, and is only going to occur when you happen to get a good kite faction against Battania on Jawwali and possibly Akkalat. On top of that, WoV is also a new team while KoV has been playing together for more than a year.