Cannons

Users who are viewing this thread

Diaphantos1

Sergeant
So, since cannons are a unique feature to this mod, can anyone give some information about it?

How do you fire it?

How does the artillery proficiency affect it?

What determines how many cannons you can have?

What is the difference between the 3 types  of cannons?

etc. etc.
 
Diaphantos1 said:
So, since cannons are a unique feature to this mod, can anyone give some information about it?

How do you fire it?

How does the artillery proficiency affect it?

What determines how many cannons you can have?

What is the difference between the 3 types  of cannons?

etc. etc.

Your AI automatically fire it and it usually kills many enemies, I don't think there is a difference between the 3 or anything.
 
Max 2 guns per party, 6 per side for a potential total of 12 per battle.

Gun size seems to make no/little difference so far, they're placed and fire automatically (via an AoE script, there's no actual projectiles, so they can fire through your own troops), killing enough crew will disable them (2 gunners or 1 gunner 1 officer iirc), but as the crew are spawned via script and not part of any party, they can't be killed off permanently.
 
Press 9 (Forlon Hope) and order them to fire at your command.
Don't call them to fire and they won't this way.
 
Derpingtonpryce said:
Any way to get them to stop firing? I just lost half my dragoons because of my own guns  :mad:

Don't charge your dragoons unless you regard them as expendable  :grin:
 
Back
Top Bottom