silverkatana said:
Lancer2D said:
Players should have the option of turning these camera effects off in the options menu. I wouldn't doubt that this would cause motion sickness in a few people.
That's the only part that I can agree with.
Head-Bob is one of the most atrocious and unforgivable sins ever committed by game developers. Get up from your chair and walk somewhere. While you do so, focus on something you are walking towards. Does it bounce up and down? Now go outside and repeat the process, only running this time. The whole world didn't shake, did it? Grab a book and repeat both steps while trying to read. Couldn't do it, could you? Your brain has the ability to keep your eyes focused on the same thing, regardless of if you are being shaken up and down (except, obviously, in extreme cases, such as if your head gets locked in a paint shaker.) Now if the object you are trying to focus on is being shaken up and down, like the book in your hand, you'll have difficulty focusing on it, because
the object is moving.
In a game world, where you perceive everything on a static display, bouncing the camera only serves to make it appear as if the entire world is bouncing around. Barring an earthquake, that will never really happen. If you want to simulate the detrimental effects of motion in a game, it is your
cross-hairs that should move and bounce, not the camera.
I know that you didn't mention head-bob in your post. As my second most hated thing in the world of video games (the first being the letters 'E' and 'A') that's just what immediately came to mind. Some of the effects you mention might actually work, but, to be perfectly honest, I don't see any of them being much better than the dreaded "Head Bob."
BTW, I liked your intro. Especially the hot blood part.
Seriously, I don't know what you're on about. I was able to replicate you given task (!), at work in the office space no-less, I was being discreet, so I don't think anyone noticed (but then again, they're used to me wandering aimlessly about..)
Still, I digress, on to the test: my world seriously does bob up and down when I walk, most noticably things that are close to me, far away stuff remain more or less in focus of course. Does this come as a big shock to anyone? Or am I seriously missing something you said? Further, no, my world didn't shake or become blurred (although on occasion it does, however other factors are often in play).
So, to conclude, I absolutely like the head bob and agree with most points made by the poster, the game IMO needs added immersion.
I primarily use the 3rd person view in M&B, which is really uncharacteristic for me, in other games, it's
strictly 1st person view. I can't put my finger on it, but there is something wrong, for me at least, with the way 1st person view is used in M&B. I compare with, say, Oblivion (yes I'm a fan, so flame me) where I feel everything feels more or less 'right'. Though in Oblivion, your character moves like on a glider, whereas M&B replicate a person actually walking (cool), with the head bob and more jerky side-movements. In Oblivion the only thing I can see in 1st person view is the weapon I'm wielding and my shield when used. In M&B I can see myself, shoulders, torso, arms holding the weapon etc (which takes up a large portion of the view) and while
perhaps more realistic (in Oblivion you have no feet
), I feel it doesn't improve gameplay. If I were ever in a real fight, I'm quite sure my own body and even arms would not take up much of my sight, they would be very peripheral (and blurred, though maybe this could be difficult to replicate).
To explain technically, I feel that the 1st person view in Oblivion is actually located where my eyes would be, in M&B it's located sort of in the back of my head, seeing foward. Ino, that doesn't make
any sense, but it's the best way I can find to describe it...
Mounted it's even worse, I see way to much horse, and on a different note I can almost
count the polys of the horse, it's not pretty... Admittedly, I have limited experience with mounted 1st person combat, maybe it becomes more natural with experience, I don't know.
More immersion points:
I would love to feel that I'm actually being hit, my body whincing under the power of a blow and maybe my body stubling a few feet back to regain balance.
Walking: while heavily encumbered, or walking uphill, my hero seems to walk in a totally un-natural way, taking tiny and very fast steps and arms are flailing fast. To me that's not very hero-like, I would rather see the character taking slower but longer steps, which would more accurately simulate heavy encumberance.
Enough ranting,
Zathan
(though it doesn't shine through in this post, I absolutely
love this game
)