Bug Reports and known issues v2.4

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First off, lemme say that I've been playing your mod for a few days now and I love it!  The redesigned castles are amazing and allow for some pretty savage battles.  That said, I've noticed an issue with 1 particular castle.

These are screenshots of Knudarr, while I am the defending force.  It appears the entire invading force has gone "pants on head" retarded and taken to staring at walls.

http://i.imgur.com/cVGbK.jpg
http://i.imgur.com/IIn2P.jpg
 
I get a bunch of script errors if I decide to "Hold off" on deciding who I give a conquered territory to.
 
throren: i got the same prob with knudar castle, im the invading force, and it was fun looking at the new castle, no ladders and just an open door... but my troops wont follow me or go to the right direction... they ran straight to the wall and hugged it... the others who followed me, they followed only to a certain point, then ran off somewhere else, no one followed me to the actual gate or entrance where your first picture shows...
 
Shadic said:
I get a bunch of script errors if I decide to "Hold off" on deciding who I give a conquered territory to.
As stated before, we can't do anything with "bunch of script errors". In order to track anything down, we need the text of the errors. If you cannot get a screenshot when they come up, go into your Notes window, then click on "Recent Messages" and you'll find them there. Take a screenshot or copy them down. We need every bit of information the error gives.
 
washburn said:
throren: i got the same prob with knudar castle, im the invading force, and it was fun looking at the new castle, no ladders and just an open door... but my troops wont follow me or go to the right direction... they ran straight to the wall and hugged it... the others who followed me, they followed only to a certain point, then ran off somewhere else, no one followed me to the actual gate or entrance where your first picture shows...



I get this in Knudarr, Sungetze Castle (sp? Originally Khergite, edge of northern mountain range), and Veluca.
 
I don't know if this is a bug or not...

In my current game, as a vassal of Swabia, I was somehow able to get my fiefs together in one area.  :razz: Very happy... until a lord defected. He is the lord of Uxbral (spelling?) and when he went over to Swabia's ally, he took with him his city and 2 villages - 1 of it was my fief.  :mad: And now I have a bright yellow spot in the middle of my lands.
 
i use expanded mod pack
i try to upgrade my swadian knight barrenet in baron, but the unit not upgrade
where is the problem??
 
I got this during a regular slaughter of some khergit deserters. (v2.41)
mbwarband20110527211704.png
 
Ran into a bug: Right after clicking "Done" during character creation, I get a runtime error that says "The application requested Runtime terminate it in an unsual way"

I have already tried the memory fixes, and none of them work
 
Caba`drin said:
As stated before, we can't do anything with "bunch of script errors". In order to track anything down, we need the text of the errors. If you cannot get a screenshot when they come up, go into your Notes window, then click on "Recent Messages" and you'll find them there. Take a screenshot or copy them down. We need every bit of information the error gives.
Alrighty - I was being a bit vague because I wasn't sure if my problem was commonplace or already known. I'll get details next time I run into it now.
 
A couple of text errors. Not sure if they've been reported yet or not,

C5ED966479539EF96A6333A27052319A231662B6

^My man gets called 'Number of troops killed' instead of his actual name,

F9771C1E53D37B5A482D10327A8DAA38CD4B6923

^Dsposit Amount
 
downloaded floris expanded today, with the music. Loaded it up to play it for the first time, and got a ctd (the faq solved that) when i reloaded it i discovered a rather messed up campaign map. I'm presuming that its not supposed to look this way.

I took a screen shot, but it came out pure black, so i will discribe it instead.

All the factions were in the wrong place. The nords owned valencia, and the the other two cities that are usually rhordok, the kergits had random places all over the map, including saragoth. The swadians didn't exist except for a couple of random castles, while what is usually swadia was 'player faction' (bare in mind this is what i saw after beating that thief at the beginning of the game, so like day 1) The vaegir had the kergit steeps, and everything was just really messed up. Other than that the game seemed to work fine, but i'm pretty sure its a bug i've found there... lol
 
Shirebury said:
A couple of text errors. Not sure if they've been reported yet or not,

C5ED966479539EF96A6333A27052319A231662B6

^My man gets called 'Number of troops killed' instead of his actual name,

F9771C1E53D37B5A482D10327A8DAA38CD4B6923

^Dsposit Amount

Have you downloaded the Bugfix 2.41a?
 
Hello.
I have the problem like some of the oders here(I have steam which is a free one i don't use and never used..just sits instaled):
Runtime error Runtime Library C+++ orsomething...error...I cannot start...
I looked at here...i did like - when i start i gave load textures on demand,and ENABLE cheats..however...i still get a black screen while i try to start(config character and all)..i go alt tab to fix it..(whic if u can help me fix this too it will be good)..and when i start I get that error :sad:
 
I'm playing with Floris Expanded Mod and BugfixPatch 2.41a.

What recently happened to me is that my faction relation with my own kingdom went from 100 to -100 (vengeful) after I helped one of my patrols against some steppe bandits. Now all my vassals and peasants are running away from me and I can't even enter my own cities. Is there a way to fix this problem, like editing a save file?

Otherwise I would have lost 50 hours of gameplay. :sad:

Any help would be appreciated.
 
Hello! (sorry for next, i'm french and i'll do my best to speak english in a good way.... ^^)

I play with floris pack, version 2.41 and the 1.134.

I do all you said here and i've got runtime error... about 5 minutes or 1h30 of play... I'm desesperated! really... Can u help me please?

My config:

XP 32 bit, SP 3
Process: AMD Athlon II X4 630; 784 Mhz
Ati radeon HD 5770, 1 Gb
2Gb Ram

This is the Rgl-lot copy:

Code:
Starting new log file.
 Version:  1.134 
 
-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1521MB/2048MB
-- CPU: AMD Athlon(tm) II X4 630 Processor (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
 - Number of CPUs: 4 ( Speed: ~2800MHz / ~2800MHz / ~2800MHz / ~2800MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: ati2dvag.dll / Description: ATI Radeon HD 5700 Series
 - Texture Memory: 1024 ( Available Texture Memory: 1101 )

 
 Processing Ini File {
 Module_name =  Calradia 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Resource  test 
 Loading Resource  textures_face_gen 
 Loading Resource  shaders 
 Loading Resource  textures 
 Loading Resource  materials 
 Loading Resource  materials_face_gen 
 Loading Resource  uimeshes 
 Loading Resource  meshes_face_gen 
 Loading Resource  helpers 
 Loading Resource  map_icon_meshes 
 Loading Resource  body_meshes 
 Loading Resource  object_meshes 
 Loading Resource  object_bodies 
 Loading Resource  goods_meshes 
 Loading Resource  item_meshes1 
 Loading Resource  horse_a 
 Loading Resource  arabian_horses 
 Loading Resource  arabian_castle 
 Loading Resource  food 
 Loading Resource  beards 
 Loading Resource  armors_b 
 Loading Resource  armors_c 
 Loading Resource  armors_d 
 Loading Resource  armors_e 
 Loading Resource  armors_f 
 Loading Resource  armors_g 
 Loading Resource  armors_h 
 Loading Resource  armors_i 
 Loading Resource  boots_b 
 Loading Resource  boots_c 
 Loading Resource  helmets 
 Loading Resource  helmets_b 
 Loading Resource  village_houses 
 Loading Resource  village_houses_a 
 Loading Resource  village_houses_b 
 Loading Resource  hair 
 Loading Resource  deneme 
 Loading Resource  interiors_a 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  castle_a 
 Loading Resource  dungeon 
 Loading Resource  stone_houses 
 Loading Resource  snowy_houses 
 Loading Resource  snowy_castle 
 Loading Resource  helmets_d 
 Loading Resource  helmets_e 
 Loading Resource  helmets_f 
 Loading Resource  castle_b 
 Loading Resource  square_keep 
 Loading Resource  anim_b 
 Loading Resource  shields 
 Loading Resource  shields_b 
 Loading Resource  weapon_meshes_c 
 Loading Resource  map_icons_c 
 Loading Resource  pictures 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Resource  scene_encounter_spot 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  scene_small_tavern 
 Loading Resource  weapon_meshes1 
 Loading Resource  weapon_meshes_b 
 Loading Resource  houses1 
 Loading Resource  wall_meshes1 
 Loading Resource  town_houses 
 Loading Resource  doors 
 Loading Resource  churches 
 Loading Resource  town_houses_b 
 Loading Resource  castle_c 
 Loading Resource  castle_d 
 Loading Resource  castle_e 
 Loading Resource  castle_f 
 Loading Resource  castle_g 
 Loading Resource  castle_h 
 Loading Resource  castle_i 
 Loading Resource  gatehouse 
 Loading Resource  viking_houses 
 Loading Resource  fake_houses 
 Loading Resource  town_houses_c 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  interiors_d 
 Loading Resource  costumes_b 
 Loading Resource  costumes_c 
 Loading Resource  arena_costumes 
 Loading Resource  boots_a 
 Loading Resource  object_b 
 Loading Resource  destroy 
 Loading Resource  interiors_steppe 
 Loading Resource  grooming_horse 
 Loading Resource  town_houses_d 
 Loading Resource  horses_b 
 Loading Resource  ani_horse_mounted 
 Loading Resource  deneme2 
 Loading Resource  horse_skeleton 
 Loading Resource  steppe_fake_houses 
 Loading Resource  weapon_meshes_d 
 Loading Resource  tableau_shields 
 Loading Resource  heraldic_armors 
 Loading Resource  spear 
 Loading Resource  weapons_e 
 Loading Resource  weapons_f 
 Loading Resource  instruments 
 Loading Resource  sarranid_armors 
 Loading Resource  custom_banner 
 Loading Resource  simple_primitives 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_death 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_poses 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_strikes 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_lancer 
 Loading Resource  ani_attacks 
 Loading Resource  ani_kicks 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_defends 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_jump 
 Loading Resource  ani_wedding 
 Loading Resource  arabian_props 
 Loading Resource  uni_jump 
 Loading Resource  uni_stances 
 Loading Resource  uni_equip 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_defence 
 Loading Resource  uni_sideways 
 Loading Resource  dart 
 Loading Resource  armors_new_a 
 Loading Resource  armors_new_b 
 Loading Resource  armors_new_heraldic 
 Loading Resource  armors_new_arena 
 Loading Resource  crossbows 
 Loading Resource  arabian_armors 
 Loading Resource  costumes_d 
 Loading Resource  nordic_helmets 
 Loading Resource  sarranid_helmets 
 Loading Resource  sarranid_armor 
 Loading Resource  raw_materials 
 Loading Resource  khergit_lady_dress 
 Loading Resource  vaegir_helmets 
 Loading Resource  gauntlets_new 
 Loading Resource  sarranid_lady_dress 
 Loading Resource  sarranid_boots 
 Loading Resource  bride_dress 
 Loading Resource  full_plate_armor 
 Loading Resource  weapon_meshes_e 
 Loading Resource  fur_armors_a 
 Loading Resource  ui_server_filter 
 Loading Resource  warhorse_new 
 Loading Resource  ship 
 Loading Resource  arabian_houses 
 Loading Resource  object_c 
 Loading Resource  interiors_arabian 
 Loading Resource  arabian_village 
 Loading Resource  valleyProps 
 Loading Resource  workshops 
 Loading Resource  barrier_primitives 
 Loading Resource  town_houses_e 
 Loading Module Resource  mov_skeletons 
 Loading Module Resource  bui_materials 
 Loading Module Resource  env_materials 
 Loading Module Resource  fla_materials 
 Loading Module Resource  itm_materials 
 Loading Module Resource  gui_overview 
 Loading Module Resource  map_icons 
 Loading Module Resource  par_particle_meshes 
 Loading Module Resource  par_particles_2 
 Loading Module Resource  env_skyboxes 
 Loading Module Resource  env_terrain_borders 
 Loading Module Resource  env_grass 
 Loading Module Resource  env_objects 
 Loading Module Resource  env_snow_trees 
 Loading Module Resource  env_trees 
 Loading Module Resource  env_map_trees 
 Loading Module Resource  bui_arena 
 Loading Module Resource  bui_entrenched 
 Loading Module Resource  bui_labyrinth 
 Loading Module Resource  bui_pavise 
 Loading Module Resource  bui_particles 
 Loading Module Resource  bui_polished_buildings 
 Loading Module Resource  bui_vikings 
 Loading Module Resource  fla_banners 
 Loading Module Resource  fla_banners_default 
 Loading Module Resource  fla_flags_vertical 
 Loading Module Resource  itm_armor_clothing 
 Loading Module Resource  itm_armor_fullplate 
 Loading Module Resource  itm_armor_mailscale 
 Loading Module Resource  itm_books 
 Loading Module Resource  itm_boots 
 Loading Module Resource  itm_gauntlets 
 Loading Module Resource  itm_helmets_hood 
 Loading Module Resource  itm_helmets_war 
 Loading Module Resource  itm_heraldic 
 Loading Module Resource  itm_horse_armoured 
 Loading Module Resource  itm_horse_normal 
 Loading Module Resource  itm_shields_steel 
 Loading Module Resource  itm_shields_wood 
 Loading Module Resource  itm_weapons_axe 
 Loading Module Resource  itm_weapons_hammer 
 Loading Module Resource  itm_weapons_lance 
 Loading Module Resource  itm_weapons_pike 
 Loading Module Resource  itm_weapons_ranged 
 Loading Module Resource  itm_weapons_sword 
 Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  unsupported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  135892 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 598 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 HERR_BUFFER_LOCK_FAILED!
 53588 
 HERR_BUFFER_LOCK_FAILED!
 53592 
 HERR_BUFFER_LOCK_FAILED!
 53593 
 HERR_BUFFER_LOCK_FAILED!
 53594 
 HERR_BUFFER_LOCK_FAILED!
 53595 
 HERR_BUFFER_LOCK_FAILED!
 53596 
 HERR_BUFFER_LOCK_FAILED!
 53597 
 HERR_BUFFER_LOCK_FAILED!
 53598
 
Mhm the 2 gigs of ram arent really enough for Floris. You could try to remove the graphical enhancements as described in the Faq.

On other news we have found a way (thx to xenoargh) to decrease the likelyness of people crashing by converting .ogg music files into .wav format. This will be in the next version (2.5), so look forward to that.

PS: This belongs into the Support sticky, so for further help, post there :wink:
 
Thx... I've got 4Gb of ram now, seems to work, i've to test tonight, maybe write it on solution for crash?
 
No. We dont want people to buy stuff just because of us. There could be hard feelings, if it still doesnt work.
 
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