I was told (a couple of pages back) that the mesh does not exist, which is annoying.Sulli said:it says that it cant find mesh custom_player_surcoat_over_mail ?
sorry in advance if some one has already answered this question.
Could we possibly use a mesh from a normal surcoat ?Fortier said:I was told (a couple of pages back) that the mesh does not exist, which is annoying.Sulli said:it says that it cant find mesh custom_player_surcoat_over_mail ?
sorry in advance if some one has already answered this question.
Maybe? I honestly have no idea. If you manage to find a fix though, I would appreciate a PM.Sulli said:Could we possibly use a mesh from a normal surcoat ?Fortier said:I was told (a couple of pages back) that the mesh does not exist, which is annoying.Sulli said:it says that it cant find mesh custom_player_surcoat_over_mail ?
sorry in advance if some one has already answered this question.
Fortier said:Maybe? I honestly have no idea. If you manage to find a fix though, I would appreciate a PM.Sulli said:Could we possibly use a mesh from a normal surcoat ?Fortier said:I was told (a couple of pages back) that the mesh does not exist, which is annoying.Sulli said:it says that it cant find mesh custom_player_surcoat_over_mail ?
sorry in advance if some one has already answered this question.
Q. I have the custom player surcoat and the custom player horse but the surcoat is white and the horse is black...
A. These are placeholder textures for you to overwrite with a design of your own or one of the existing rnd_*.dds textures. The surcoat texture filename is player_surcoat.dds, the horse covered_horse_player.dds and they are located in the module's Textures directory.
This is just a bug with the mod installer, it thinks the newest is 1.113 and not 1.125.kaijui said:probably not a bug, maybe my fault.... but when i was installign the enw version it says "i do not have the new version of M&B Warband installed, so i open up M&B and i see version 1.23 (forgot what it was but it is the new version) and so i installed again and clicked "install anyway" then i do the music thing and put that in.
I'm afraid the north african and the arabian factions aren't really done yet so you will encounter allot of bugs when visiting scenes in these places.kaijui said:now when im in game (only tried the north african faction citys) all the places like taverns and arenas are broken????
The reason you are having "giant lags" is because the mod has alot of scripts for every faction to run allmost constantly so for now you will get a small stutter every time you move every 2-3 seconds.Circinae said:"Hello everyone,
I have big problems with running the mod. I had downloaded the installer and when I clicked on "run" I got the message that this mod is for M&B version 1.125 while I appear to have 1.110 version installed and that it most certainly won't work.
I proceeded with the installation anyways as I have updated my game ( on the starting screen it says that my version is 1.125) but the mod is not running good, I'm having giant lags and CPU usage is over the roof."
Herr_Thomas said:-Archer/s/crossbowmen arrows/bolts fall short when the ai is skirmishing
Line 3 Cavalry ******************
Line 2 infantry ||||||||||||||||||||||||||||
Line 1 Archers @@@@@@@@@@@@
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\ = where the arrows fall
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Line 1 Archers @@@@@@@@@@@@
Line 2 infantry ||||||||||||||||||||||||||||
Line 3 Cavalry ******************
The archers shoot but the arrows fall short for both sides, remembering seeing arrow air drag or something in a CFG TXT file
Kind of annoying when they just sit there and HIT ABSOLUTELY NOTHING. hehe
Fortier said:Maybe? I honestly have no idea. If you manage to find a fix though, I would appreciate a PM.Sulli said:Could we possibly use a mesh from a normal surcoat ?Fortier said:I was told (a couple of pages back) that the mesh does not exist, which is annoying.Sulli said:it says that it cant find mesh custom_player_surcoat_over_mail ?
sorry in advance if some one has already answered this question.
Yeah i think there's an issue with the ai archers where they think they can hit stuff farther away than they actually can.Herr_Thomas said:-Archer/s/crossbowmen arrows/bolts fall short when the ai is skirmishing
Line 3 Cavalry ******************
Line 2 infantry ||||||||||||||||||||||||||||
Line 1 Archers @@@@@@@@@@@@
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\ = where the arrows fall
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Line 1 Archers @@@@@@@@@@@@
Line 2 infantry ||||||||||||||||||||||||||||
Line 3 Cavalry ******************
The archers shoot but the arrows fall short for both sides, remembering seeing arrow air drag or something in a CFG TXT file
Kind of annoying when they just sit there and HIT ABSOLUTELY NOTHING. hehe
Echoic said:Macroi said:Circinae said:"Hello everyone,
I have big problems with running the mod. I had downloaded the installer and when I clicked on "run" I got the message that this mod is for M&B version 1.125 while I appear to have 1.110 version installed and that it most certainly won't work.
I proceeded with the installation anyways as I have updated my game ( on the starting screen it says that my version is 1.125) but the mod is not running good, I'm having giant lags and CPU usage is over the roof."
I have a similar problem. Ran the installer and it says that the "Mod is for M&B version 1.125 and current version is "unknown". Do I wish to install anyway?" Well, since my current version is 1.125, I install anyway. All seems to go well with the install. Game starts up fine until I click "start a new game" - then I get a runtime error and everything crashes.
Error message says "This application has requested the Runtime to end it in an unusual way".
I thought there might be a conflict with another mod somewhere so I completely uninstalled game and reinstalled it fresh via steam. Updated to 1.125 - still exactly the same issue. I don't get it.
Any ideas?
I have the exact same problem ... also Steam 1.125 no other mods installed
Yup same thing im a try to copy the mesh from a normal surcoatFortier said:I've done that and it still does not work. I have replaced the custom horse and that functions properly. I have replaced the custom surcoat and I continue to receive the missing mesh error.
Sulli said:Yup same thing im a try to copy the mesh from a normal surcoatFortier said:I've done that and it still does not work. I have replaced the custom horse and that functions properly. I have replaced the custom surcoat and I continue to receive the missing mesh error.
It worked
it just looks like crap hahaha ill work on it and send you the folders/instructions if u want