Hi,
it's my first campaign in AD 1257 and I like it, what a huge amount of labour it must be to get such a huge and elaborated mod. However, negative critique is always much easier than creating things, and so I have some remarks. I hope you are not too cheesed off by my questions.
I like the armour data so far, it's good that the best harnesses are very expensive. I think the relation of protection, optics and price is mostly logical, but in some cases I feel the data is not congruent with the "real world". Why has a thick coat of raw leather or felt much less protection than a thin linen tunic? Why have the sandals with naked legs (very nice you made some, even nicer if there were also naked legs with light shoes - would be good for my Gaelic campaign ) more protections than stout leather shoes with leather wrappings around the shin? But ok, all minor things.
What I really don't understand is the data of bows. I searched the forum and found a thread about ranged physics but it soon started to discuss the much beloved "longbow" theme. I read in the thread a statement (from Ritter Dummbatz) that you cannot take the damage data alone, but should look at the pd, the higher, the better the bow. Could you elaborate that a bit more? When I look at the strong hunting self bow with 2 pd, 8 damage, about 70 speed rating and 97 accuracy and compare it with the (much more expensive) Hun bow with 4 pd, 9 damage, about 50 speed rating and 94 accuracy, I'm a bit baffled. (I'm not on my comp and the data is given from memory, Im not sure tha speed is totally correct but it is in that range.)
On the field I cannot find big differences with the two bows, except that the Hun bow is much slower and less accurate (that's my fault, cause he is slower), as the stats say. The self bow seems not to be less powerful. The Hun bow would however be a composite bow with wood, horn and sinews and much stronger and easier to shoot than a short bow only made of wood (as a self bow is). A pure wooden bow can never reach the same power as a composite bow when of the same length. That's the reason the big Welsh and English bows (later called "longbows") were so long (btw the best book about "longbows" and other bows that I read till now is "The great Warbow" by Strickland and Hardy)
I also don't get the logic why the Hun bow is slower than the wooden self bow. Stronger bows were not pulled much slower, you only needed much more strength and good technique to pull them. Therefore the powerdraw 4 requisite is absolutely correct, but I think that should be it.
I will change the bow stats for my next campaign but I think there is a system behind your stats and I don't want to create pure imbalance. Is there a discussion that I overlooked and you can link or can you say something here about the bow values?
it's my first campaign in AD 1257 and I like it, what a huge amount of labour it must be to get such a huge and elaborated mod. However, negative critique is always much easier than creating things, and so I have some remarks. I hope you are not too cheesed off by my questions.
I like the armour data so far, it's good that the best harnesses are very expensive. I think the relation of protection, optics and price is mostly logical, but in some cases I feel the data is not congruent with the "real world". Why has a thick coat of raw leather or felt much less protection than a thin linen tunic? Why have the sandals with naked legs (very nice you made some, even nicer if there were also naked legs with light shoes - would be good for my Gaelic campaign ) more protections than stout leather shoes with leather wrappings around the shin? But ok, all minor things.
What I really don't understand is the data of bows. I searched the forum and found a thread about ranged physics but it soon started to discuss the much beloved "longbow" theme. I read in the thread a statement (from Ritter Dummbatz) that you cannot take the damage data alone, but should look at the pd, the higher, the better the bow. Could you elaborate that a bit more? When I look at the strong hunting self bow with 2 pd, 8 damage, about 70 speed rating and 97 accuracy and compare it with the (much more expensive) Hun bow with 4 pd, 9 damage, about 50 speed rating and 94 accuracy, I'm a bit baffled. (I'm not on my comp and the data is given from memory, Im not sure tha speed is totally correct but it is in that range.)
On the field I cannot find big differences with the two bows, except that the Hun bow is much slower and less accurate (that's my fault, cause he is slower), as the stats say. The self bow seems not to be less powerful. The Hun bow would however be a composite bow with wood, horn and sinews and much stronger and easier to shoot than a short bow only made of wood (as a self bow is). A pure wooden bow can never reach the same power as a composite bow when of the same length. That's the reason the big Welsh and English bows (later called "longbows") were so long (btw the best book about "longbows" and other bows that I read till now is "The great Warbow" by Strickland and Hardy)
I also don't get the logic why the Hun bow is slower than the wooden self bow. Stronger bows were not pulled much slower, you only needed much more strength and good technique to pull them. Therefore the powerdraw 4 requisite is absolutely correct, but I think that should be it.
I will change the bow stats for my next campaign but I think there is a system behind your stats and I don't want to create pure imbalance. Is there a discussion that I overlooked and you can link or can you say something here about the bow values?