Namaslay
Recruit
Currently, if you don't engage in battle, your character's build decays at a rate of 0.01 per day, beginning at 0.5 after character creation. That means that after 50 in-game days, you look like you're starving to death, and the only way to increase your build is to engage in one battle a day. Even then, it will only increase back up at a rate of 0.01 per day if you battle every single day.
This needs to be looked at. People have been complaining about skinny characters since March, with no response from the devs. If build is going to decay so rapidly, there needs to be more ways to increase it.
Things that should increase build:
Running with heavy armor, fighting in the arena, practice fighting in the arena, smithing, eating a diversity of foods. Maybe implement a 'training' feature at settlements similar to the 'resting/waiting' feature, but prevent it from giving you a healing bonus or recovering stamina, and instead allow it to increase build.
Things that should decrease build:
Starving, being captured, waiting in settlements for long periods.
As of now the only way to increase build is to fight every single day, which is almost impossible when the majority of the day is spent finding enemies and pursuing them.
Thank you devs.
This needs to be looked at. People have been complaining about skinny characters since March, with no response from the devs. If build is going to decay so rapidly, there needs to be more ways to increase it.
Things that should increase build:
Running with heavy armor, fighting in the arena, practice fighting in the arena, smithing, eating a diversity of foods. Maybe implement a 'training' feature at settlements similar to the 'resting/waiting' feature, but prevent it from giving you a healing bonus or recovering stamina, and instead allow it to increase build.
Things that should decrease build:
Starving, being captured, waiting in settlements for long periods.
As of now the only way to increase build is to fight every single day, which is almost impossible when the majority of the day is spent finding enemies and pursuing them.
Thank you devs.
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