BEAST - Bannerlord Early Access Skirmish Tournament

BEAST is the first Bannerlord Skirmish tournament in Europe.

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Bannerlord
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[BEAST#1] Rules & Regulations

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Rules & Regulations

Behaviour Rules


§ 1 Maturity and Respect

(1) Players should respect both the letter and the spirit of the rules. The responsibility for ensuring that this happens lies not with one individual - it involves captains, players and referees. It is through discipline, control and mutual respect that the Spirit of the Game flourishes and these are the qualities which forge the fellowship and sense of fair play essential to the Game’s ongoing success and survival.
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the infraction.
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the adminitrations discretion, up to and including disqualification from the tournament.
(4) Any team knowingly helping players to bypass sanctions imposed by the administration will be removed from the tournament.

§ 2 Cheating

(1) It is strictly prohibited to modify the game files or implement modifications, e.g. aimbots or autoblock. Every player that is found to have modified files or using game modifications will face disciplinary action at the administrations discretion, up to and including a ban from the tournament.
(2) It is strictly prohibited to enter an unintended area of the map (glitching). Any player that is shown to have been glitching during a tournament match will be banned from the tournament. A list of known glitches will be added in Appendix A.
(3) If a player is found to have broken any of the rules during a match and the admins determine that a significant advantage was gained, that player's team will forfeit the relevant rounds.


Tournament Rules


§ 3 Tournament Format

(1) The tournament will be split into the group stage and the knockout stage.
(2) The 2 top teams from each group will go through to the knockout stage and the remaining teams will be invited to continue in a ladder
(3) The winner of the knockout stage will be named BEAST Champion.

Group Stage

(1) Each team will be seeded into one of 4 pots
(2) Teams will be randomly selected from each pot and placed into one of 8 groups(A-H) such that each group will contain one team from each pot with groups E-H having an extra team from pot 4
(3) The group stage will consist of 3 weeks with each team playing each other team in that group.
(4) Placements within groups will be determined by Points (3 for a win, 1 for a draw, 0 for a loss), round difference, rounds won, which team won during the match-up.

Knockout Stage

(1) The Knockout stage will see the top 16 teams placed into a single elimination bracket and the remaining teams will be invited to continue in a ladder. The winner of of elimination bracket will be named BEAST champion.
(2) The Knockout stage will be conducted with each match consisting of BO5maps rather than the BO3 used in the group stage.
(3) For the Single Elimination Bracket teams will be organised such that the 1st and 2nd teams from each group do not meet each other again until the final. Therefore the top 16, Quaterfinals and Semifinals are determined as follows.

  • Top 16s
    • Top 16 1: Winner Group A versus Runner Up Group B
    • Top 16 2: Winner Group C versus Runner Up Group D
    • Top 16 3: Winner Group E versus Runner Up Group F
    • Top 16 4: Winner Group G versus Runner Up Group H
    • Top 16 5: Winner Group B versus Runner Up Group A
    • Top 16 6: Winner Group D versus Runner Up Group C
    • Top 16 7: Winner Group F versus Runner Up Group E
    • Top 16 8: Winner Group H versus Runner Up Group G
  • Quarterfinals
    • Quarterfinal 1: Winner Top 16 1 versus Winner Top 16 2
    • Quarterfinal 2: Winner Top 16 3 versus Winner Top 16 4
    • Quarterfinal 3: Winner Top 16 5 versus Winner Top 16 6
    • Quarterfinal 4: Winner Top 16 7 versus Winner Top 16 8
  • Semifinals
    • Semifinal 1: Winner Quarterfinal 1 versus Winner Quarterfinal 2
    • Semifinal 2: Winner Quarterfinal 3 versus Winner Quarterfinal 4

  • Finals
    • Final: Winner Semifinal 1 versus Winner Semifinal 2
    • Bronze match: Loser Semifinal 1 versus Loser Semifinal 2

§ 4 Scheduling
(1) Matches should be scheduled before 19:00 BST, Thursday of each week. If a match has not been scheduled teams should post in the appropriate thread. The default match time for each week is Sunday at 19:30 BST.
(2) Teams may agree a non default time by posting in the fixtures thread.
(3) If the two teams agree, matches can be played at any day & time before the deadline.
(4) Each week ends at midnight BST on Sunday.

Roster Rules



§ 5 Team Rosters

(1) Every team has to provide the tournament administration with a roster consisting of six to 12 players and their respective Steam IDs before being accepted into the tournament.
(2) Should a player not be on a roster and play for a team, then, that team must immediately provide the admins with a copy of the History.json file from any player that played in the match. The severity of the rule break will be determined according to the facts.

§ 6 Player Specifications

(1) Each team member may be listed by one name only in the team roster.
(2) Name changes during the tournament are forbidden.
(3) Any Steam ID listed to a player in a team roster must be unique to that player. Using a Steam ID that has been used by any other player at any point is forbidden.
(4) Each player may use only one Steam ID for the tournament.

§ 7 Transfers

(1) Any player who has not yet played in a match may join a team at any time during the group stage.
(2) Once a player has played for one team they may not play for another team during this tournament.
(3) Transfers may be requested by unplayed players themselves or the captain of their new team..
(4) Any player not yet on any roster may be added to a roster at any time during the group stage by the team captain, with confirmation from the player.
(5) No roster changes are allowed during the Knockout Stage

§ 8 Multiteaming

It is strictly prohibited for a player to play for more than one team during the tournament. Any player that was found to play for more than one team will be suspended for the rest of the tournament. The second team to field that player will be punished at the discretion of the administration.

Match Rules


§ 9 Match Server
(1) While there is no option for players to choose a match server, teams should use the method outlined in the matchmaking discord thread to attempt to join the same server.
(2) All matches will be played on a European server unless both teams agree otherwise.
(3) When 6 players from the two teams have successfully joined the same server they must play the match.

§ 10 Referees

(1) Each Team captain is responsible for ensuring that a screenshot is made of each set result. Captains must be able to produce such screenshots should they be requested to do so by a tournament administrator. In the case of a dispute the team that cannot produce a screenshot will forfeit disputed rounds.
(2) Each team is strongly urged to have at least one player recording the match in case of a dispute.

§ 11 Gathering Players

All players must be ready to play at the agreed time.

§ 12 Player Names & Tags

(1) Players must play with the name they are signed up under in the team roster.
(2) Players must wear the team tag during official matches.
(3) Players must be 'online' on Steam during a match.

§ 13 Match Format

(1) Matches will take place in Bannerlord Skirmish mode.
(2) Each tournament match will consist of BO3 skirmish matches.
(3) Until such time as admins can set maps and factions teams will play with whatever map and faction is set by the system when the teams join the server.
(4) For each match, each team may use one, and only one, veto and force a restart on any map during the warmup phase.
(5) On using a veto teams must type the equivalent of 'we are using our veto to reset the map' in game chat and a screenshot of that chat must be posted with the match result screens.

§ 14 Substitutions

(1) If a player(s) drops from the server during a match the teams must finish the match with the players in the server (including a random player if the system adds one into the match). Teams may restart only of the two captains agree beforehand.

§ 15 Class Restrictions

(1) There may be no more than 2 cav shown on the ui for the team line up at any time during match play.
(2) There may be no more than 2 archers/crossbow shown on the ui for the team line up at any time during match play.

 
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Appendices


Glitches

The tournament staff will list glitches in this thread. If someone uses a glitch provided by this list, the round in which the glitch has been used is automatically forfeit if proven to the tournament staff.

Trading Post:
1. Getting on top of the roof over the settlement by horse
2. Leaving the map and "diving" to get somewhere else
3. Glitching on carts.
4. Jumping on carts and getting stuck there
5. Jumping on buildings from the ramp at the tower

Town Outskirts:
1. Leaving the map (1)
2. Leaving the map (2)
3. Glitching on top of buildings
4. Glitching into the stairs. If you get knocked into the stairs, you have to leave the area immediately!
(a) Clip 1
(b) Clip 2
(c) Clip 3


Xauna:
Glitching on any structure/rooftop/inaccessible area etc. is forbidden. Appendix will follow shortly.


Bugs and forbidden mechanics

1. Using longbows or shields and bows combined on horses: You can use a bug and then use a longbow or bow and shield together while mounted. If it's being discovered that this bug is used in a match, the perpetrator and the team using the bug will be punished. It has to be proven through screenshots or videos to the tournament staff.
 
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§ 5 Team Rosters

changed from:
(2) Should a player not be on a roster and play for a team, then, if eligible to play for that team, that player will be treated as a member of that team and will be added to their roster.
to
(2) Should a player not be on a roster and play for a team, then, that team must immediately provide the admins with a copy of the History.json file from any player that played in the match. The severity of the rule break will be determined according to the facts.
 
§ 3 Tournament Format

changed from:

Knockout Stage

(1) The Knockout stage will see the top 16 teams placed into a single elimination bracket and the remaining teams will be invited to continue in a ladder. The winner of of elimination bracket will be named BEAST champion.
(3) For the Single Elimination Bracket teams will be organised such that the 1st and 2nd teams from each group do not meet each other again until the final. Therefore the top 16, Quaterfinals and Semifinals are determined as follows.

changed to:

Knockout Stage

(1) The Knockout stage will see the top 16 teams placed into a single elimination bracket and the remaining teams will be invited to continue in a ladder. The winner of of elimination bracket will be named BEAST champion.
(2) The Knockout stage will be conducted with each match consisting of BO5maps rather than the BO3 used in the group stage.
(3) For the Single Elimination Bracket teams will be organised such that the 1st and 2nd teams from each group do not meet each other again until the final. Therefore the top 16, Quaterfinals and Semifinals are determined as follows.
 
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