One thing I love about most mods and base game is the randomized terrain maps; the terrain appears to be randomly generated for each battle, so you get to work on quickly reading the terrain and exploiting it as best you can based on your forces and the enemy. In this mod it seems there are a small number of terrain sets that are repeated over and over rather than newly generated for each battle; I am only 60 days in and can't take it any more. I guess it is because of the cannons? You need to ensure terrain where they can be placed intelligently with good line of sight rather than in the water or pointed at a tree? The terrain is either a gentle open rolling hill (perfect for cavalry and inescapable) or a thick wood where the cannons spawn between two groups of trees. Has anyone else noticed this? Doesn't it drive you crazy? I can live with other flaws (well, the OP cavalry is a bit much, but I understand why that is happening at least), but sadly I think I need to take a break from this mod due to the repetition of fighting on the same ground over and over.