Yep the best argument for defending both games. Now I see it. #mademydayNo one forces you
Yep the best argument for defending both games. Now I see it. #mademydayNo one forces you
There was literally no point to having a wife in Warband though, unless you really liked throwing feasts for RP purposes.
Ur wrong, it's not suppose to be lifeless because it's a sandbox game, I think there should be characteristic lords, companions and ladies. Calling this a sandbox game is not that simple to use as a defence. Because characteristic gameplay is one of the factor that holds you in the game and pushes your boring line further.This is a sandbox game, there isn't a point to much beyond doing what you feel is fun RP wise. If you need a point for marriage in Warband, there one is. You might disagree with it, but tons of players saw a point in it and liked the feature.
Ur wrong, it's not suppose to be lifeless because it's a sandbox game, I think there should be characteristic lords, companions and ladies. Calling this a sandbox game is not that simple to use as a defence. Because characteristic gameplay is one of the factor that holds you in the game and pushes your boring line further.
You can 100% play Warband as a map painter, without RPing. The design and most of the supporting mechanics encourage it, and the game itself explicitly places world conquest as both a theme and an end goal. Maybe Armagan intended a wife to be useful to the goal but Warband missed the mark there.This is a sandbox game, there isn't a point to much beyond doing what you feel is fun RP wise.
How?Fixing the lifeless gameplay is maybe not the priority but it's a must.
The map is way bigger and there is much more lords, so having more forgettable lords in BL is I guess understandable. But the relation with lords seriously useless.
One thing I wanna see most is the spesific companions than the randomize ones(blabla the iron fist... ughh) I wanna find a doc. like a Jeremus, fighter like a Rolf, waifu like a Yennefer . I wanna Try to have a balance between companions and make sure they don't hate each other. And sometimes seeing Kings wanting my companions for sometime making me realise their importance. That's why I care about my companions in warband but not in the Bannerlord. I accually don't even wanna suit em up with armors as well because I don't care about them. They are lifeless.
So I hope this is one of the feature that TW is planning.
You can 100% play Warband as a map painter, without RPing. The design and most of the supporting mechanics encourage it, and the game itself explicitly places world conquest as both a theme and an end goal. Maybe Armagan intended a wife to be useful to the goal but Warband missed the mark there.
(It also sucks and is a grind, but that's an aside: they clearly meant for a player to do it.)
Possible death only makes relationships more intense, if they were built up by the game in the first place (which is the real problem with BL). This is not really a multi generational game where there's no point in being invested in PCs or NPCs, the time scale is still at one or two generations until you quit.Regarding the companions with a background and all this sort of stuff like " look here is the city I was born". They die in battle. You will hire new ones, they say the same or do the same and die again in battle. There is no reason for a deep relationship model between companions as long as there is the dynasty model.
I'm not a minmaxer. I won't do things that are literally useless but I don't run anything close to minmaxed playthroughs in Warband or Bannerlord. I don't smith, for one obvious example.I think @Apocal is one of those minmaxers that use minimum effort for maximum efficiency in playing the game, and then ironically complains about soulless grinding, while sneering at non-optimal roleplaying.
...because you brought it up?And why do you think being able to play it a certain way or not has any relevance? I can play the game without ever trying to become king or raiding. Just because you can do something or avoid doing something doesn't mean there isn't a point to it...it only means you do not see one.
...because you brought it up?
Like, I said marrying had no actual benefits unless you liked RPing (inclusive). You said there was no reason to do anything in Warband except RPing, which is only true in the loosest sense of the word. Other mechanics worked to give the player an advantage towards the (loose) goal of conquest. Marriage didn't.
*I'm not saying Warband strategy is as deep as chess, to be clear.
You responded to Vader that there was "no point" in marriage for Warband. I then responded to explain to you that nothing in games like this has a "point", it comes down to the RP value for the individual person.
Either way, RP reasons or not, ideally mechanics in a game should have some sort of connection to the overarching game. It doesn't necessarily cost much to add features that aren't really tied into other mechanics, but neither does it bring much to the table. On the flipside, it doesn't really cost much to tie them in either.
So saying, "marriage has no value" is incorrect.
...So your next response (about it being a world conquest game, which would still be an RP mechanic for one to follow) held no relevance to my argument of "value", because the game is about whatever you want it to be, that there is value in every feature of the game, only that they may be valued differently per person (e.g, you not caring about marriage in Warband when others do). That was the entire point you completely failed to understand.
There was literally no point to having a wife in Warband though, unless you really liked throwing feasts for RP purposes.
There are purposes to it that you throw aside because you do not see them as such, but that does not make them any less to others (and that's why they don't like the rather lacking marriage features in Bannerlord). The entirety of my argument is that whatever X reasons are, that is a point to people, that's why it matters, thus you are wrong. Quoting yourself saying exactly what I already knew and directed my argument against is meaningless.
Do you know what "unless" means?
I said that marriage was an RP-only thing in Warband, it didn't give you any advantages otherwise. If you think it was for purposes of RP, then there isn't any disagreement. If you think there was some mechanic attached to marriage that advantaged the player, then say what it was. I played a lot of Warband and never found any.I think you are failing to grasp my meaning. I'm aware you chalked it down to an "unless", the point I was making that there is no "unless", the game is not designed like that. All features boil down to what the person desires to do within their RP experience, and each person sees it differently. Do you understand now?
I said that marriage was an RP-only thing in Warband, it didn't give you any advantages otherwise. If you think it was for purposes of RP, then there isn't any disagreement. If you think there was some mechanic that advantaged the player, then say what it was. I played a lot of Warband and never found any.
Maybe there was a mod that added that stuff in, I wouldn't know (except for 1257, where she was just as useless).