I want to love the beta but the one thing that frustrates me more than any of the other changes would be the netcode. It's like you are playing on 250 ping with over half a second delay to the point where it is now client-side hit detection.
An example would be the melee: You have to PREDICT where the enemy will swing BEFORE they swing because once you see the swing, it is too late to block because the animation would have hit you on their screen whilst on your screen it is still in its animation.
This is made worse with the constant micro-rubberbanding that seems to be happening with movement. I can fight a 2hander and just get destroyed but if I play 2hander, I can't hit anything at all unless I just run at them and spam because the server network isn't updating the player movement correctly.
The thing is, I can play archer just absolutely fine because it appears to be client-side hit detection in which if I hit them, it registers instantly.
It just doesn't make sense and it is no wonder that the beta testers who got access over three months ago stopped playing.
An example would be the melee: You have to PREDICT where the enemy will swing BEFORE they swing because once you see the swing, it is too late to block because the animation would have hit you on their screen whilst on your screen it is still in its animation.
This is made worse with the constant micro-rubberbanding that seems to be happening with movement. I can fight a 2hander and just get destroyed but if I play 2hander, I can't hit anything at all unless I just run at them and spam because the server network isn't updating the player movement correctly.
The thing is, I can play archer just absolutely fine because it appears to be client-side hit detection in which if I hit them, it registers instantly.
It just doesn't make sense and it is no wonder that the beta testers who got access over three months ago stopped playing.