juderiverman said:
4, Scale down the troop size.
Ok, Juderiverman was right, I was wrong.
I wanted to see what the new fief management features were in .960 and so actually played out a fair bit of native (the first time in a long time). I immediately missed a lot of BoW features and was extremely frustrated by a number of things in native, especially how 'slow' combat was. I felt like my horses were running through molasses. Then I found a simple mod by Hardcode; https://www.mbrepository.com/file.php?cid=10&id=778 that pretty much fixed the worst of it. I started a new game and played till I had a village, castle and town, just to see what the upgrade options were (obviously I have no life).
I found that while it was nice to have the few fief management extras for castles add towns, they were still very minimal and quite the disappointment. I keep holding out for 20+ incremental improvements so one can have the impression they are constantly building up. Is this moddable? I am half way tempted to invest the time in learning to mod myself if this were.
I then went back to an older BoW Expanded campaign and picked up where I had left off, having just gotten to the point where I was no longer training up my heroes on Eastern Invaders and was embarking upon the conquest of the Nords. I then ran into an interminable grind. Yes, my guys can handle Nords, however my computer cannot handle vast numbers of units on the field, nor is massive battles with regular troops the most expedient way to beef up one's heroes. I would repeatedly meet up with armies of 300 and 400 Nords, sometimes ganging up into armies of 700 and would fight them in battles of 40 at a time, over and over and over and over and... It is not fun. There is no challenge to it, it is simply a grind.
So Juderiverman's call for a reduction in troop size makes sense. I hadn't noticed the problem while playing against the Eastern invaders I guess because their armies are in the 70-120 range, not ~400's. Also the Eastern Invaders are a challenge. It can be rather heart pumping trying to get those lancer cavalry before they take out too many of my guys.
With the Nord grind, I found myself using the backspace feature and just sitting there watching my little green dots chase and kill all the little Nord red dots while I watched TV. The autocombat feature is absurdly broken, where if you tell the game to just let your soldiers handle a battle while you sit it out, the resuts are entirely out of sinc with what would happen if you actually fought the battle. If I enter a battle and hit the backspace key to watch the dots fight it out, my heroes will clear the field in a matter of minutes, usually without a single casualty. Rinse and repeat. If I tell the game to autoresolve, I will loose the battle and have half my forces wiped out.
It occurred to me that a possible mechanism for dealing with this problem would be to enable the backspace / "watch the dots" but disable the actual battlefield animations. Without our computers having to actually resolve and animate a battle in 'real time', the "watch the dots"could be resolved as fast as the computer could calculate. Fighting a battle against 400 Nords would not take half an hour of watching TV, but two minutes of watching the dots. Very likely this is beyond what any modding can deal with, but I toss it out on the off chance that I am wrong.
If I were the calling the shots, writing the design document, I would have just such an option available, but likely enable it only after the first manual battle. Force the player to actually fight the first round, then let the the heroes mop up the rest.