Band of Warriors (Expanded) Constructive Criticism

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17, again troop size related critics...

after the troop size is over 150, morale will only be determined by the "recent events".

food variety becomes meaningless . so does the morale bonus from the leadership.

Also, bringing in the enemy troops affects nothing.

tentative solutions:

a, halve the penalty of troop size and double the bonus from the leadership.

b, triple the bonus from the food and double the bonus from the leadership.

c, etc...

18, combine skill "hunting" and "tracking".

"hunting" is a newly created skill. the only "bad" it brings is the sliding bar in the skill window. there is one overmuch skill.

besides, tracking is relatively uncompetitive comparing other skills. combining with "hunting" would make it a bit better.

and it makes sense. expertise in tracking surely help in hunting.




 
A use for the crafting materials is that they can improve the quality of the weapon/armour by a bit, got a cracked shield? Offer the local village smithy some ore and iron or wood and he'll upgrade your weapon of better quality. Note it takes time to improve the weapon and trade and persuasion will detirmine how fast the weapon is upgraded. Also, Furs and Velvet should be more useful as some towns wants clothing or a travelling band didnt expect to walk into an unexpected eviroment and needs cloth to stay warm/cool.

Another way to make a "Native River Pirate" class of bandits will be drunken mobs, Druken mobs will wander near Caldaria Outskirts causing mischief, they are attracted people with Ale and Wine and will do almost anything for you, attack a city (reduces prosperity), go help a town for more ale and wine (increases it) or even fight for you. Note you need ale or Wine as rations or they will leave you. Drunken mobsters uses stones, blunt objects and knives and daggers and is quite damn deadly with blunt objects
 
good thought.

for me, I would prefer to use the crafting material in getting special items, rather than in repairing.

special items are not for sale, including the swadian bolt, the khergit crossbow, etc.

first, the player need to obtain the special item from looting.

say, fight the swadian army and get one swadian bolt.

then, carry the swadian bolt to the Crafter. there is one Crafter in each town.

the swadian bolt can be exchanged into the recipe for the swadian bolt at the Crafter.

the second function of the Crafter is to craft the special item for the player.

say, the recipe for the swadian bolt reads as "one bolt+one ore+two tin =one swadian bolt".

then, at the Crafter, the player can exchanges "the recipe for the swadian bolt+one bolt+one ore+two tin" to "the recipe for the swadian bolt+ the swadian bolt".

Notice that the recipe could be used for infinite times.

in short, the Crafter performs two tricks.

the swadian bolt = the recipe for the swadian bolt

the recipe for the swadian bolt+the required material = the recipe for the swadian bolt+the swadian bolt

same process applies to other special items.
 
I really would like to have more crafting put in, as it just adds a whole new dimension to the game. Sure, we have craftmod, but why not :p
 
juderiverman said:
good thought.

for me, I would prefer to use the crafting material in getting special items, rather than in repairing.

special items are not for sale, including the swadian bolt, the khergit crossbow, etc.

first, the player need to obtain the special item from looting.

say, fight the swadian army and get one swadian bolt.

then, carry the swadian bolt to the Crafter. there is one Crafter in each town.

the swadian bolt can be exchanged into the recipe for the swadian bolt at the Crafter.

the second function of the Crafter is to craft the special item for the player.

say, the recipe for the swadian bolt reads as "one bolt+one ore+two tin =one swadian bolt".

then, at the Crafter, the player can exchanges "the recipe for the swadian bolt+one bolt+one ore+two tin" to "the recipe for the swadian bolt+ the swadian bolt".

Notice that the recipe could be used for infinite times.

in short, the Crafter performs two tricks.

the swadian bolt = the recipe for the swadian bolt

the recipe for the swadian bolt+the required material = the recipe for the swadian bolt+the swadian bolt

same process applies to other special items.

Although I prefer a simpler crafting system, one easy to learn and master

Empires will specialise in certain goods and will be able to upgrade a weapon further then "Watered Steel" called "Refined". A refine weapon increases weapon range and speed. There will also be empires with inproficiencies meaning they can only upgrade to balanced at best. Armour can also be lightened or made heavier (Speed vs weight). Here are the following empire's specialties and weaknesses

Rhodoks:
+Polearms and crossbows and medium armour
- One handed weapons and plate

Khergits
+Bows, light armour, one handed swords and polearms
- Two handed melee weapons and plate

Swadians
+Two Handed Swords, Polearms, Plate armour
- Axes, mauls and light armour

Vaegirs:
+Axes, Swords and bows, medium armour
-Polearms, plate armour, two handed swords.

Zendar Alliance
+ Guns
- Nothing

Developing a weapon takes time and resources, For every level of improvement, it costs more resources and time to upgrade. A Refined weapon takes about 30 days just to make one weapon but can be well worth the effort.

Also cooks at inns will offer to make complete meals for the road ahead. Here are the combinations

Meat Stew
Req: Pork, cattle meat, cheese and vegetables
+10 morale and 3 strengh, add one to all strengh skills

Hunter's feast
Req: Dried Meat, Apples, salt, dried fish
+10 morale and 3 Agility, add one to all agility skills

Fine Pastry
Req: Wine, flour, honey.
+10 morale and 3 Int, add one to all Int skills, half wages to all soldiers (stick around for sweets)

Vegetable Gruel
Req: Bread, Cheese, vegetable and cabbage
+5 morale, has double worth of normal rations
 
I would be inclined to have the time for refinement shorter than that. That sort of length really does end up with people just sitting there with ctrl+space held down for ages, which is not fun. I would go for something between 10 and 15 days at most.
Maybe, aside from the hrose trainer near zendar, we could have certain factions (swadians and khergit's spring to mind) having horse trainers who can upgrade your horses too, khergits upgrading speed and maneuv, swadia upgrading hit points and charge.
 
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