WilliamBerne
Master Knight
I am porting my mod to warband, but I meet this problem:
I set a crossbow's max_ammo parameter as 5, but in game that weapon can only be fired 3 times before you have to reload it.
Then I tested all the native crossbows and pistol like this
Anyone noticed this? Is this a bug?
PS: I am using MS of 1.105, the game is 1.110.
I set a crossbow's max_ammo parameter as 5, but in game that weapon can only be fired 3 times before you have to reload it.
Then I tested all the native crossbows and pistol like this
the actual clip capacity is: 1, 1, 2, 2, 3, 3.["hunting_crossbow", "Hunting Crossbow", [("crossbow_a",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_crossbow|itcf_carry_crossbow_back,
22 , weight(2.25)|difficulty(0)|spd_rtng(47) | shoot_speed(50) | thrust_damage(37 , pierce)|max_ammo(1),imodbits_crossbow ],
["light_crossbow", "Light Crossbow", [("crossbow_b",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_crossbow|itcf_carry_crossbow_back,
67 , weight(2.5)|difficulty(|spd_rtng(45) | shoot_speed(59) | thrust_damage(44 , pierce)|max_ammo(2),imodbits_crossbow ],
["crossbow", "Crossbow", [("crossbow_a",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback ,itcf_shoot_crossbow|itcf_carry_crossbow_back,
182 , weight(3)|spd_rtng(43) | shoot_speed(66) | thrust_damage(49,pierce)|max_ammo(3),imodbits_crossbow ],
["heavy_crossbow", "Heavy Crossbow", [("crossbow_c",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback ,itcf_shoot_crossbow|itcf_carry_crossbow_back,
349 , weight(3.5)|difficulty(9)|spd_rtng(41) | shoot_speed(6 | thrust_damage(58 ,pierce)|max_ammo(4),imodbits_crossbow ],
["sniper_crossbow", "Siege Crossbow", [("crossbow_c",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback ,itcf_shoot_crossbow|itcf_carry_crossbow_back,
683 , weight(3.75)|difficulty(10)|spd_rtng(37) | shoot_speed(70) | thrust_damage(63 ,pierce)|max_ammo(5),imodbits_crossbow ],
["flintlock_pistol", "Flintlock Pistol", [("flintlock_pistol",0)], itp_type_pistol |itp_merchandise|itp_primary ,itcf_shoot_pistol|itcf_reload_pistol, 230 , weight(1.5)|difficulty(0)|spd_rtng(3 | shoot_speed(160) | thrust_damage(45 ,pierce)|max_ammo(6)|accuracy(65),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,27),(position_move_y, pos1,36),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
Anyone noticed this? Is this a bug?
PS: I am using MS of 1.105, the game is 1.110.