dantw
Sergeant
Naasir said:Are the conditions leading to these revenues the same in each game?
Like same shortages and such? How much do shortages really affect prices?
In my games I have always seen Dyeworks with ~500G to 550G revenue throughout most cities and those suffered very little variation in terms of profit.
Some shortages are consistent in some cities and some are very temporary(happening in or after sieges for example) My understanding is that villagers give materials to the towns based on what their village produces and that influences what shortages happen or don't happen. The thing that varies from game to game is what gets besieged, what gets conquered, what caravans get attacked, what villagers get attacked, which villages get looted, and probably some other factors. I could be wrong about some of this though.
Shortages certainly seem to play a role. It is generally less noticeable with the Dyeworks though. I wasn't seeing many shortages in silk, dyes, or velvet so they might be some of the most consistent but not necessarily the most profitable in every town. I would probably choose a dyworks in every town if I were limited to only being able to build one kind of enterprise.