What I meant when listing these things is what actions you're allowed to do as an infantry player. I'm aware that the combat is a lot deeper than that.Blead said:Noudelle said:Mount & Blade's combat is extremely simple in comparison.
That's it as far as melee infantry combat is concerned.
- Move using WASD
- Four attack directions (sometimes fewer)
- Four blocking directions (sometimes only one)
- Chamber blocking
- Feints
- Kicks
Some other things to note are:
Weapon stats, for example, you have to know that certain weapons are heavier or faster than others. Traits like "unbalanced" or "crush through block".
Same with cavalry who have cough lances.
If the weight difference between a weapon is too big then you can get stunned. Let us say a short sword blocks a sword of war than the difference in weight is enough to stun the short sword, giving the sword of war wielder an extra hit, this is reset after the first attack so you can not spam with it.
You will also need to take into consideration the classes. A warrior hits faster and harder than an archer and can move out of the way quicker.
The character weight is also important as you will run faster when you drop your shield/weapons then when you are still holding it, same with armor.
I understand what you are saying, the combat in Warband is relatively simple, However, there are many niches to it which you can give you the edge if you know them.
Let us have a hypothetical battle if you don't mind, Let's say I am on a horse with a great lance and you are on foot with a warspear. How will you fight me? I obviously have the reach and speed advantage.
As for your second question. I'd 100% rather be the foot soldier in this situation. You can hit the horse with the war spear without getting hit yourself if you position yourself correctly. And since it's a polearm, this will stop the horse, allowing you to keep whacking away. In a 1v1 fight such as this, the great lance is pretty useless because of the single attack direction. Easy to block or chamber as the footsoldier.