kefka95
Squire
Lately I've become somewhat intrigued with the notion of creating an IDE that's designed specifically for the Mount & Blade module system. By IDE, I mean a code editor that features context-sensitive autocomplete, syntax error checking, auto-indent, operator definitions that are visible while you type, etc. There seem to be lots of existing editors for the "itemized" components of the module system (ie, things that are in a concrete pre-defined format, such as items, troops, parties, etc). However, there don't seem to be many tools available for actually writing code.
This is of course assuming I could even manage to create such a thing (I believe I could, although I may also just fall on my face!).
A few questions first:
In any case, I may do it anyway just for fun, even if it never turns into a "real" full-featured thing. If nothing else, it seems like an interesting challenge. However, if people tell me that it's an utterly stupid and pointless idea, then I probably won't waste any time on it. Any feedback you have to offer would be appreciated!
This is of course assuming I could even manage to create such a thing (I believe I could, although I may also just fall on my face!).
A few questions first:
- Is the M&B modding community still active enough that there would be interest in something like this? I assume that modding activity is already tapering off in anticipation of Bannerlord (or just the fact that Warband is getting on in age), but it also may be a while before Bannerlord is released, and I'm not sure to what extent existing mods would continue to be maintained after Bannerlord is released.
- Is there even a need for a real IDE, or are most modders perfectly happy with the tools they have (ie, Notepad++ or whatever other text editors people use)?
- Has there been any indication of what modding capabilities Bannerlord will have? Another reason to do this would be to prepare for the release of Bannerlord, on the assumption that it will have similar modding capabilities (and assuming that Taleworlds doesn't release an editor of their own). Even if it has an entirely different modding system, it would at least be good practice for building a Bannerlord IDE.
In any case, I may do it anyway just for fun, even if it never turns into a "real" full-featured thing. If nothing else, it seems like an interesting challenge. However, if people tell me that it's an utterly stupid and pointless idea, then I probably won't waste any time on it. Any feedback you have to offer would be appreciated!