Hey people.
When making custom animations there is one thing that I haven't managed to do yet.
Make the new animation able to look up and down. I've heard that acf_parallels_for_look_slope is used to control it.
But how exactly do I get it to work.
Today I read through this thread and found a reply from Aethelred saying this regarding this:
If I have a ready animation thats covering 21300 - 21310. Am I supposed to make one animation thats covering 21200 - 21210 and one thats covering 21400 - 21410?
Because I tried to make two new animations but they were just a single frame, compared to the 2 frames in the original ready animation.
I placed the aim_high animation to 21410 and the aim_low to 21310 and ingame it seems to be working a little at least. But only for the look down animation - aim_low.
Still the look down seems strange and isn't moving as I thought it would.
So if anyone else knows how to do this, please share this information with the rest of us.
This is the only thing left to figure out.
When making custom animations there is one thing that I haven't managed to do yet.
Make the new animation able to look up and down. I've heard that acf_parallels_for_look_slope is used to control it.
But how exactly do I get it to work.
Today I read through this thread and found a reply from Aethelred saying this regarding this:
Aethelred said:I found the answer to this. If you look at the anim_human without splitting it, you'll see that there are low and high attack animations for each native attack animation. These occur 100 frames before and after the 'default' (middle height) animation which is referenced in module_animations. What's good is that this is not rigidly hard coded. Basically, all you need to do to get acf_parallels_for_look_slope to work for custom animations is make low and high attack angle versions of your animation and put them 100 frames before your normal animation for the low angle version, and 100 frames after for the high angle version. It seems to work fine.
If I have a ready animation thats covering 21300 - 21310. Am I supposed to make one animation thats covering 21200 - 21210 and one thats covering 21400 - 21410?
Because I tried to make two new animations but they were just a single frame, compared to the 2 frames in the original ready animation.
I placed the aim_high animation to 21410 and the aim_low to 21310 and ingame it seems to be working a little at least. But only for the look down animation - aim_low.
Still the look down seems strange and isn't moving as I thought it would.
So if anyone else knows how to do this, please share this information with the rest of us.
This is the only thing left to figure out.