Considering that Taleworlds was a small company my expectations was in not excess, however - I must admit I had a couple of disappointments that I hope the mod makers will correct over time to make a nearly complete experience complete
Here is a small list of pro's and con's:
MULTIPLAYER:
+ Very good job on weaponsystems and network code IMO... works like a charm (except for chamber blocks)
+ Nice weapon/armor balance.. and bla bla bla everybody knows the positive
- No coop (Expected an 8 player multiplayer campaign game mode) (BIG disappointment ) (it could be incorp quite simply and I hope it will come in the near future)
- No stamina system.. (.....) even Age of chivalry has it....
- Boring and innovative game types.... (What about caravan protection, VIP protection, Player vs AI (huge ammount of AI)
or prolonged modes such as advance and secure.... with reinforcements on each side??? (even combined with caravan protection .. If you loose a caravan you loose possibility to upgrade weapons and armor - while holding a capture point stops you from bleeding... loosing all capture points bleeds you... A game could last for an hour this way...and a great way to play matches.... why not?
SINGLE PLAYER (inhales)
+ The combat system and graphics? ... (...)
+ You can group AI better now !! Great!
+ AI: Blocks better ... sometimes seem to feint (?)
+ Much better tutorial. (edit)
+ More dialogues and more info about the conflict by the NPC's (edit)
+ Nice multiple task start up quest .. I hope to see more quests like this... (will be seeing over time) (edit)
- Warband vanilla all over... same NCP's only some small adjustments.
- AI: is just terrible at some parts.... help... In the area.. AI runs into a wall and just stops... face into the wall.. (no change from vanilla)
- AI: No formations... only Line... ("2 KILOMETERS" line formation with 100 units!!!!! ?!?!?)
- AI: Enemy AI is attacking recklessly... They should be considering the odds... Simple measure: If the enemy is x10 more - RUN (unless you are berserker or a elite soldier) Suggestion: If enemy > friendly x morale then run like hell...
- AI: Seem to hit through their own members.... So I cannot use one opponent as a shield against another... making defeating many opponents too hard even fighting lo skill AI with high skill. (edit)
- WHERE are all the bandits??! I was searching EVERY where to find some.... They seem to have vanished. bug?
END COMMENTARY:
I wonder.... I have played many of the mods for M&B vanilla... IE the expanded gameplay III and Prophecy of pendor...
Why and why... did not the dev's use some of their features for these mods? Or did I miss something completely?
I can't read minds.. I'm not sure if the Dev's are using the community to aid them more directly...
If I was asked I would do it for free.... I am sure the mod makers would do it for free.. as they are already doing mods for free...... ? Forgive me if I'm mistaking here....
What do you guys think?
Here is a small list of pro's and con's:
MULTIPLAYER:
+ Very good job on weaponsystems and network code IMO... works like a charm (except for chamber blocks)
+ Nice weapon/armor balance.. and bla bla bla everybody knows the positive
- No coop (Expected an 8 player multiplayer campaign game mode) (BIG disappointment ) (it could be incorp quite simply and I hope it will come in the near future)
- No stamina system.. (.....) even Age of chivalry has it....
- Boring and innovative game types.... (What about caravan protection, VIP protection, Player vs AI (huge ammount of AI)
or prolonged modes such as advance and secure.... with reinforcements on each side??? (even combined with caravan protection .. If you loose a caravan you loose possibility to upgrade weapons and armor - while holding a capture point stops you from bleeding... loosing all capture points bleeds you... A game could last for an hour this way...and a great way to play matches.... why not?
SINGLE PLAYER (inhales)
+ The combat system and graphics? ... (...)
+ You can group AI better now !! Great!
+ AI: Blocks better ... sometimes seem to feint (?)
+ Much better tutorial. (edit)
+ More dialogues and more info about the conflict by the NPC's (edit)
+ Nice multiple task start up quest .. I hope to see more quests like this... (will be seeing over time) (edit)
- Warband vanilla all over... same NCP's only some small adjustments.
- AI: is just terrible at some parts.... help... In the area.. AI runs into a wall and just stops... face into the wall.. (no change from vanilla)
- AI: No formations... only Line... ("2 KILOMETERS" line formation with 100 units!!!!! ?!?!?)
- AI: Enemy AI is attacking recklessly... They should be considering the odds... Simple measure: If the enemy is x10 more - RUN (unless you are berserker or a elite soldier) Suggestion: If enemy > friendly x morale then run like hell...
- AI: Seem to hit through their own members.... So I cannot use one opponent as a shield against another... making defeating many opponents too hard even fighting lo skill AI with high skill. (edit)
- WHERE are all the bandits??! I was searching EVERY where to find some.... They seem to have vanished. bug?
END COMMENTARY:
I wonder.... I have played many of the mods for M&B vanilla... IE the expanded gameplay III and Prophecy of pendor...
Why and why... did not the dev's use some of their features for these mods? Or did I miss something completely?
I can't read minds.. I'm not sure if the Dev's are using the community to aid them more directly...
If I was asked I would do it for free.... I am sure the mod makers would do it for free.. as they are already doing mods for free...... ? Forgive me if I'm mistaking here....
What do you guys think?