Wraithling
Regular
Hiya.
This thread is about a few new stuffs that I, a newbie at modding M&B, have experimented with, and what I may intend to add after gathering all different flavours of feedback from.. the feedback givers. So be warned- if you're looking for something at least half decent then you may have accidentally entered the wrong thread , because what I did are at best, the most basic of edits
Ah, with that said and done I'm going to outline my stuff until now. I have added:-
- 2 additional factions, complete with their own troop trees,
- 4 additional towns, 11 additional castles and 19 additional villages,
- 7 additional recruit-able NPCs, with a slight change to the original personality clash list,
- various other minor newbie-ish additions.
Let me introduce the two new factions first. They are the Kingdom of Capella, which is a mix of Swadia and Rhodok; and the Kingdom of Tsunai, which is inspired by the 1500s era of Japan. I must confess I am totally bad at making troop trees, so I won't post them here. If someone wishes to help me out in this area by inputting ideas I would be glad of it.
The Kingdom of Capella - (bordered by Nord, Swadia and Rhodok)
The Kingdom of Tsunai - (bordered by Vaegir, Khergit and Sarranid)
A few of the new areas:-
Castle Signul
Castle Canivela
Castle Tokugawa
Castle Odawara
An arena in one of the new towns
I have tried to custom make all new towns, castles and villages so that they don't look like a clone of the original, but progress is quite slow in this particular field. Next thing I decided to add is more NPCs to be recruited. They are:-
- Sienna, a young exiled noblewoman. (origin: Swadia)
- Otieno, an ex-slave from outside Calradia. (origin: unknown)
- Wahadi, an out of luck slave trader. (origin: Sarranid)
- Dulei, a blade dealing with underhanded jobs. (origin: Vaegir)
- Ina Nori, a tough sword sister wannabe . (origin: Tsunai)
- Bims, a wandering troubadour with a taste for crude jokes. (origin: Capella)
- Joparm, a mercenary for hire. (origin: unknown)
More importantly to the addition of the new characters are the new skills that the recruit-able NPCs give. Below are some tried and working skills-
- Borcha, Deshavi & Rolf: ESCAPE ARTIST. 100% escape chance in the event of a defeat (I excluded siege defense for now) and will remain in party when the main character is freed.
- Marnid: CARAVAN ESCORT. 3% increase in exp and 6% increase in gold per level of Marnid when you successfully complete the Escort Caravan quest.
- Ymira: CLASSICAL KNOWLEDGE. 2% increase in book reading speed per level of Ymira.
- Alayen: KNIGHT CHIVALRY. 6% increase in exp per level of Alayen when you successfully complete the Kidnapped Girl quest. Relation to the quest town also increased from +2 to +3.
- Bunduk: CASTLE DEFENSE. +1 Battle Advantage during a siege defense for every 6 levels of Bunduk.
- Katrin: RATIONS EXPERT. Degradable food will not rot. Food consumption also decreased by 3% per level of Katrin.
- Nizar: VICTORY BALLAD. Morale gained for winning battles increased by 1% per level of Nizar.
- Wahadi: SLAVE TRADER. 1% increase in prisoner sell price per level of Wahadi.
- Joparm: MERCENARY. Doubled wages. Will not have personality clashes with anyone.
I'm currently still testing out or conceptualizing new skills for the remaining NPCs, as well as testing the new areas for bugs in battles. Also all 4 of my new towns are still in the planning phase and need extensive work, and these will be my short-term goals for the moment. Thank you all for bearing with me and reading through this crap , so if you have any feedback to give, any at all, I would welcome them greatly. Whether you are a newbie like me who have a different point of view, or you are an experienced modder who can point out the flaws right away, I would appreciate it.
Thanks again. W.
This thread is about a few new stuffs that I, a newbie at modding M&B, have experimented with, and what I may intend to add after gathering all different flavours of feedback from.. the feedback givers. So be warned- if you're looking for something at least half decent then you may have accidentally entered the wrong thread , because what I did are at best, the most basic of edits
Ah, with that said and done I'm going to outline my stuff until now. I have added:-
- 2 additional factions, complete with their own troop trees,
- 4 additional towns, 11 additional castles and 19 additional villages,
- 7 additional recruit-able NPCs, with a slight change to the original personality clash list,
- various other minor newbie-ish additions.
Let me introduce the two new factions first. They are the Kingdom of Capella, which is a mix of Swadia and Rhodok; and the Kingdom of Tsunai, which is inspired by the 1500s era of Japan. I must confess I am totally bad at making troop trees, so I won't post them here. If someone wishes to help me out in this area by inputting ideas I would be glad of it.
The Kingdom of Capella - (bordered by Nord, Swadia and Rhodok)
The Kingdom of Tsunai - (bordered by Vaegir, Khergit and Sarranid)
A few of the new areas:-
Castle Signul
Castle Canivela
Castle Tokugawa
Castle Odawara
An arena in one of the new towns
I have tried to custom make all new towns, castles and villages so that they don't look like a clone of the original, but progress is quite slow in this particular field. Next thing I decided to add is more NPCs to be recruited. They are:-
- Sienna, a young exiled noblewoman. (origin: Swadia)
- Otieno, an ex-slave from outside Calradia. (origin: unknown)
- Wahadi, an out of luck slave trader. (origin: Sarranid)
- Dulei, a blade dealing with underhanded jobs. (origin: Vaegir)
- Ina Nori, a tough sword sister wannabe . (origin: Tsunai)
- Bims, a wandering troubadour with a taste for crude jokes. (origin: Capella)
- Joparm, a mercenary for hire. (origin: unknown)
More importantly to the addition of the new characters are the new skills that the recruit-able NPCs give. Below are some tried and working skills-
- Borcha, Deshavi & Rolf: ESCAPE ARTIST. 100% escape chance in the event of a defeat (I excluded siege defense for now) and will remain in party when the main character is freed.
- Marnid: CARAVAN ESCORT. 3% increase in exp and 6% increase in gold per level of Marnid when you successfully complete the Escort Caravan quest.
- Ymira: CLASSICAL KNOWLEDGE. 2% increase in book reading speed per level of Ymira.
- Alayen: KNIGHT CHIVALRY. 6% increase in exp per level of Alayen when you successfully complete the Kidnapped Girl quest. Relation to the quest town also increased from +2 to +3.
- Bunduk: CASTLE DEFENSE. +1 Battle Advantage during a siege defense for every 6 levels of Bunduk.
- Katrin: RATIONS EXPERT. Degradable food will not rot. Food consumption also decreased by 3% per level of Katrin.
- Nizar: VICTORY BALLAD. Morale gained for winning battles increased by 1% per level of Nizar.
- Wahadi: SLAVE TRADER. 1% increase in prisoner sell price per level of Wahadi.
- Joparm: MERCENARY. Doubled wages. Will not have personality clashes with anyone.
I'm currently still testing out or conceptualizing new skills for the remaining NPCs, as well as testing the new areas for bugs in battles. Also all 4 of my new towns are still in the planning phase and need extensive work, and these will be my short-term goals for the moment. Thank you all for bearing with me and reading through this crap , so if you have any feedback to give, any at all, I would welcome them greatly. Whether you are a newbie like me who have a different point of view, or you are an experienced modder who can point out the flaws right away, I would appreciate it.
Thanks again. W.