It needs to be faster exp when playing with death and birth enabled OR need to make game modes like
Newbie with death OFF - 1.0 x EXP
Extreme with death ON - 3.0 x EXP
Reasoning is to faster unlock stuff but with death it will all be lost and you have to start over
Just a thought
If 300 trading take 1000/1500 days+ it could be nerfed to 400ish/500ish days - You would get a more immersive gameplay which got your character´s life on stake
Could die of :
Execution
Assasination
Wounds from Battle
Diseases
Old age (ofc)
Stumpled in a banana (is there BANANAS in Calradia?!?!)
Imagine getting that 300 trading and only having 100k in your pockets - The Fief you like cost 3.000.000 - You can get around 20-50k from each trade
When u reach 2.900.000 Gold u stumble in a Banana! and dies - Your new king got 8 in vigor and 6 in control and only 1 in social - Now you need to start trading to get to that dang FIEF - BUT you just cant stand trading - SO you just go to war and ZERG the FIEF - Ruining your reputation - U GO BANANAS - and after taking it you reach heureka - The enemy comes - you storm out to meet them and bribe them - costs you 20k - You start to think... Did i just spend 500 days trading - 500 days to get gold - Just to get off with 20k in a bribe!? Could ive just had done that from the start?! You go BANANAS and this time ALL WILL DIE
I think we just need more levels of time compression and more reason to be out on the campaign map while time compression is on. Another solutions is that instead of time stopping while we are in a city, some level of time compression is still happening. It doesn't have to be as fast as if we were on the campaign map but as long as time was progressing while in a city, perhaps 2-3 days might pass while we are buying and selling good, recruiting, selling prisoners, managing the castle or whatever. Also more peace would help as you spend a lot more time on the campaign map during peace than war because during war you are spending huge amounts of real time in battles with time suspended. All this would allow the game to be multi-generational.
Speaking of the skills of your heirs, honestly if it is a son or daughter, their skills should be reflective of yours to a large degree. I mean think about it, if you were some great merchant with 300 trade skill, I am 100% certain your children would be educated in trading. Same goes for everything. If you knew medicine really well, you would probably instruct them in medicine or if you knew the bow well, you would show them how to shoot a bow. Therefore if you died, your heir shouldn't have to climb from 0 to 300 in trading rather depending on how old they are when they take over, it would be 100 or 200 or 250 skill in trade. That is how is should work anyway.