I'm gonna say late game is when the player faction becomes equal or greater then all other faction combined. These problems to me suck the enjoyment out of the game and add nothing in return. It's not at all making it more challenging, it's just bull to make you what you just did again and again or "that doesn't work, gotta do this" just shoehorning you into something when you wanted todo something else. Just want to get it out of the way, not one bit of this makes the game any harder.
1: Clans stop wanting to join you, because.... reasons? And I mean Poor or very poor, fief less clans with 70-100 relations with me. After a certain point in making my kingdom all of the clans start to nope me, despite meeting the conditions that historically I found would make them join. At first I though "oh maybe they like their leader" but as time goes on it becomes clear it's just all of the clan. II suspect maybe the game checks how many clans you have and the clans weigh this against you, but I'm not sure. It doesn't matter why tough, if the player can't collect all the clans what's the point of them? This sticks out as a really bad design once you start to say 90% of the map and they still won't join. So all these clans who love you would rather be homeless prisoners forever then join you? It doesn't make sense and just makes the game worse.
I think TW needs to make 100% transparent in game what the AI is looking and TW needs to decide what the game is supposed to be about. If we unite the world we need to absorb all the clans, if for any reason TW doesn't think we should have all the clans then they need to make the clans GO AWAY just like in warband.
2: Peace is worthless. You gain absolutely no value from giving a faction peace. In a week, even a near ruined faction will re-build and re-attack you. It doesn't matter if they have like 1 fief left, they can go recruit all of YOUR troops and rebuild and declare war on. The vassal are programmed with the wrong information and don't understand any of this, so they will vote for peace and let out entire factions, who take all you recruit and make an army and make you repeat the same boring content over and over. This adds no challenge, only annoying fluff.
I think really there should be two types of peace. 1 like we have, for factions of near power. A second that's more like complete submission for when you are massively more powerful then the enemy faction. I don't need their money and they have no means to ever challenge me, if I let them out of prisons it must in complete submission, if they ever declare war again they face execution from any vassal that defeats them.
3: FOOD. It gets to a point, where even a modest garrison starts to be challenged by the food supply system. The problem is at a certain point of progress EVERY town is using more food and also EVERY town nearby is Your faction's, so you can't even go buy all the food and dump it in your town.... because they're all your town! One of the only things I like is having my special troops. I only really want 2 sets I can trade out, but even this is too much for late game bannerlord. There's no place but my party I can put troops and not risk a food plummet and loss of special troops.
This one is touchy because I know it's sounding mean but I honestly think all of the "economy" in the game is just bull and adds absolutely nothing to the game. I think a good fix would be for the player/ruler to just exchange prosperity for food upgrades, as if you send out a bunch of town people to make a new farm or something. I don't care about taxes, I just want to put troops somewhere and have them stay. I would gladly and instantly turn off prosperity gain in my home fief, because it absolutely worthless.
Lategame really over stays it's welcome and quickly makes you consider just executing everyone and calling it gg.
1: Clans stop wanting to join you, because.... reasons? And I mean Poor or very poor, fief less clans with 70-100 relations with me. After a certain point in making my kingdom all of the clans start to nope me, despite meeting the conditions that historically I found would make them join. At first I though "oh maybe they like their leader" but as time goes on it becomes clear it's just all of the clan. II suspect maybe the game checks how many clans you have and the clans weigh this against you, but I'm not sure. It doesn't matter why tough, if the player can't collect all the clans what's the point of them? This sticks out as a really bad design once you start to say 90% of the map and they still won't join. So all these clans who love you would rather be homeless prisoners forever then join you? It doesn't make sense and just makes the game worse.
I think TW needs to make 100% transparent in game what the AI is looking and TW needs to decide what the game is supposed to be about. If we unite the world we need to absorb all the clans, if for any reason TW doesn't think we should have all the clans then they need to make the clans GO AWAY just like in warband.
2: Peace is worthless. You gain absolutely no value from giving a faction peace. In a week, even a near ruined faction will re-build and re-attack you. It doesn't matter if they have like 1 fief left, they can go recruit all of YOUR troops and rebuild and declare war on. The vassal are programmed with the wrong information and don't understand any of this, so they will vote for peace and let out entire factions, who take all you recruit and make an army and make you repeat the same boring content over and over. This adds no challenge, only annoying fluff.
I think really there should be two types of peace. 1 like we have, for factions of near power. A second that's more like complete submission for when you are massively more powerful then the enemy faction. I don't need their money and they have no means to ever challenge me, if I let them out of prisons it must in complete submission, if they ever declare war again they face execution from any vassal that defeats them.
3: FOOD. It gets to a point, where even a modest garrison starts to be challenged by the food supply system. The problem is at a certain point of progress EVERY town is using more food and also EVERY town nearby is Your faction's, so you can't even go buy all the food and dump it in your town.... because they're all your town! One of the only things I like is having my special troops. I only really want 2 sets I can trade out, but even this is too much for late game bannerlord. There's no place but my party I can put troops and not risk a food plummet and loss of special troops.
This one is touchy because I know it's sounding mean but I honestly think all of the "economy" in the game is just bull and adds absolutely nothing to the game. I think a good fix would be for the player/ruler to just exchange prosperity for food upgrades, as if you send out a bunch of town people to make a new farm or something. I don't care about taxes, I just want to put troops somewhere and have them stay. I would gladly and instantly turn off prosperity gain in my home fief, because it absolutely worthless.
Lategame really over stays it's welcome and quickly makes you consider just executing everyone and calling it gg.