OSP Musket Era 3D Art 19th Century Firearms

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Willhelm

Knight at Arms
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knight133 said:
Willhelm can you make this with the item codes and animations, please.
so I can use this in caribbean the game if possible.
I don't think the codes are nessecary since you can just set your own stats, they are all based off the crossbow item type.

REXER said:
Amazing.... Could i use them for my American Slave Rebellion mod? (Im really horrible with guns and these fit perfectly :grin:)

EDIT: Hahaha... Just read the top of first post.... Anyways just wanted to let you know!
Yes please do use them.
 

REXER

Recruit
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Hey Willhelm- How would i get this into my warband so I could add it to troops? I tried some tutorials and went on the forge but it still wont work....... Bit of help please?  :mrgreen:
 

Marko͘

Section Moderator
WBNWM&BWF&SVC
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Module system ---> items.py, troops.py

Items - http://forums.taleworlds.com/index.php/topic,289469.msg6885948.html#msg6885948
Troops - http://forums.taleworlds.com/index.php/topic,273734.msg6539521.html#msg6539521
 

Marko͘

Section Moderator
WBNWM&BWF&SVC
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It's super simple to add:
Sherlock Holmes said:
Module system ---> items.py, troops.py

Items - http://forums.taleworlds.com/index.php/topic,289469.msg6885948.html#msg6885948
Troops - http://forums.taleworlds.com/index.php/topic,273734.msg6539521.html#msg6539521
 

meminimina

Regular
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ohh.sorry.its just that some osp items that i found in some osp has multi parts.and i dont know if the first mesh would automaticaly load the following mesh next to it.btw awesome osp.!
 

Marko͘

Section Moderator
WBNWM&BWF&SVC
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If you have for example:
item
item.1
item.2

The engine will automatically recognize it as a multimesh and it will be one. It's just for when you are using different materials on multiple parts of the same mesh.