Modification of an interesting and amazing! Not waiting for English release in Russian players translated it from Chinese to Russian.
In December 2015 was written by the developers that version 0.4 will appear in English. The main modification language will be Chinese. Read on a forum http://bbs.mountblade.com.cn/forum.php
What's the plan for troop names? Will it be a bit like Total War Shogun 2, where there's a mix of English and the other language. Right now the names are meaningless, since I don't know any Chinese, latinised or otherwise.
In related news, I cited a little earlier, developers are writing for the fans, expect more and more news about the new version 0.4.
P.S. The team is 12TH told earlier that the new version will be introduced 7 new kingdoms. Two kingdoms have already said, let's wait for further news.
12TH0.4将是大更~会有更多惊喜,敬请期待~
12TH0. 4 will be better~there are more surprises, stay tuned~
http://savepic.ru/8966786.jpg
http://savepic.ru/8954498.jpg
I will stay in touch ^^ i hope before Bannerlord this a really great mod, but playing with many things not traduced especially cities names is quite boring . Nice artworks.
For me, this mod was the best mod I've ever played. Too bad that I only noticed in January 2016, this diamond is hidden for the community. A lot of progressive ideas applied by the authors that changed the rhythm of the game for the better.
P.S. Sit and meditate, signal tower, to be burned during the invasion of the enemy, will introduce the new version or not.
When you start to play, join some Kingdom. When you start you have to choose the legend of a nobleman (go to the city, if the village will be the base). After reaching a certain rank in the Kingdom, the Cup ask the king about the gifts. The best armor and weapon he to get will need to achieve the maximum rank.
A similar system was in great Chinese historical modifications GLORIA SINICA HAN HUN TOTAL WAR 0.53 for M&B 1.011 (in Russia a lot of positive reviews about it, many are still waiting for the release on Warband). Here you can see a promotional video of the game on Warband (in September 2015) https://www.youtube.com/watch?v=foN_S0xMt9Q
When the maximum rank, the gifts will be weapons and armor of every Lord in your Kingdom, which you will have the ratio is not less than +10. It will be like a gift from Santa Claus, it is necessary that the inventory was empty, and then ask a reward, because everything will not fit.
I chose this game for the Song Dynasty as I want to get fire arrows, they can still get playing for the Jin Dynasty (Chinese comrades I told on their forum, when I asked for help on the game in this mod).
The Grand prize is by the way not the final. You can continue to grow in rank and every time you rise again to win the main prize. (possible bug, or the developers specifically left that opportunity)
The exact mechanics of the issuance of the Royal awards:
The calculation uses three parameters:
1. The average relation with all lords in the realm (next TO)
2. Military exploits (next VP)
3. Current rank (next TR)
The formulas are different for different ranks.
TR < 4
Here the relations of lords while will not be considered
VP > (TR+1)*(TR+1)*100
TR >= 4
Here is where the problems start. Conditions 2 and becomes a requirement for VP tightened 5 times:
1. VP > (TR+1)*(TR+1)*500
2. TO > (TR - 4)*10
More about donating gifts:
For each rank in each faction a specific set of gifts, but there is a maximum grade that each faction different from 8 to 10, so playing some factions for the Grand prize you can get much earlier, but the gifts and there usually will be much worse.
The State Of The Crusaders - 9
The Byzantine Empire - 10
Hungarian Kingdom - No main prize (probably just a bug)
Kievan Rus - 9
The Empire Of The Seljuks - 10
Fatimid Caliphate - 10
Xi Liao - 9
Mongolia - 8
Xi Xia - 9
Jin Dynasty - 10
Song Dynasty - 10
The State Of Khorezmshahs - 9
Addition to accrue points.
For each kill the player or his companions charged Lvl/4 points, where Lvl is the level of the murderer
For each kill regular soldiers Lvl/10 points.
You only get points for the battle with the hostile to player faction troops.
From which it can be concluded that the satellites greatly contribute to the score of feats, and high level fighters in the squad of the player.
When playing keep in mind some features
1. If health is less than 75% will cause penalties to speed, accuracy and damage. Fines from 15% to 25% depending on the damage.
2. Mechanics of restore HP
This script is triggered every 2 seconds of the fight.
The developers have a health threshold above which the regeneration will not work. This threshold decreases with time
thresholds of health on the battle timer
less than 1 min - 80%
less than 2 minutes - 60%
less than 3 min - 50%
less than 4 min - 40%
less than 5 min - 30%
more than 5 min - 20%
Unfortunately the script has a logic bug in this version after the first minute of the fight, the threshold does not fall below 60%.
I hope the next version fix and after 5 minutes would work as intended by the developers.
3. Mechanics of restore HP of other units in the game
- Health is restored by n%, where n = skill "iron skin" + 1. Regardless of it skill all units regenerate health at a minimum of 6%, an additional regeneration starts with the skill "iron skin" 6
- Infantry at the threshold of regeneration above 20%. This bonus is calculated sequentially rather not be summed up. That is, if the current threshold is 60%, then he will be 72%)
- Archers (horse and Hiking) threshold is reduced in 2 times ( not for the player and companions)
- Depending on skill shield have a chance from 0 to 50% to completely restore the HP of the shield.
- Regeneration of the health of the horse works just like the units do, but instead of iron skin takes into account the riding skill, and the minimum value is not 6, and 3.
4. NPC Xue Gan will join the squad only if at the start you will choose according to the legend, the song Dynasty (if you choose go to the village, then you are a commoner, and if to the city, then a nobleman). To say he will start, only when you will not full health bar (need <100%). Is in a hidden location at the lake in the city of Linan. Then you can receive the quest by running which will receive very good command of the armor. When you bring him the materials, don't talk to him exactly 7 days, otherwise the quest will last for a long time (maybe about 30 days).
The game starts in accordance with the story when I chose the game in the Song Dynasty, the war began on two fronts (Jin and XI Xia), and at the same time can come to besiege the castle/town at once two armies. If forces you will have to repel the attack, have to retreat, and a disgrace to give the city or the castle. But in fashion very well implemented fractional strategy, will the lords come to the rescue. For every castle/city lottery large-scale battles, I have the game for 100 days, had to help to beat off somewhere around 50-70 different assaults of cities and castles. In fashion implements the system gate with the Chinese wall, to pass into the country will need to defeat a very strong garrison, or need your unit was less than 20 warriors (<20), then you can go, but can be directly attacked by enemy patrols.
To be able to change special soldiers (each Kingdom has its own special warriors), you need to raise relations with lords (at least +60) and then in the menu when speaking with him will be the line on the exchange, but under condition that the Lord is not filled the unit completely warriors. For Song Dynasty there is one more peculiarity with hiring, you need to first buy a horse in the store with a blue saddle (must be in inventory), then hire in the city/castle cavalry scout (the horse from your inventory is gone), and only then can we go to talk to the Lord, then will come the sharing of a special warrior from a certain Lord.
Here are the special warriors of the Song Dynasty:
If you want, I have a lot of screenshots of the game, I can archive them, and put in cloud storage.
A similar system was in great Chinese historical modifications GLORIA SINICA HAN HUN TOTAL WAR 0.53 for M&B 1.011 (in Russia a lot of positive reviews about it, many are still waiting for the release on Warband). Here you can see a promotional video of the game on Warband (in September 2015) https://www.youtube.com/watch?v=foN_S0xMt9Q
When the maximum rank, the gifts will be weapons and armor of every Lord in your Kingdom, which you will have the ratio is not less than +10. It will be like a gift from Santa Claus, it is necessary that the inventory was empty, and then ask a reward, because everything will not fit.
Approximate translation
In trying to make everything historically accurate, this is the main difficulty ~ Jin and Song - in memory can be described as familiar and unfamiliar, familiar Song dynasty - one preserved in the museums of works of art, in other factions more difficult - their works in the form of exhibit items have not survived, it is difficult to determine age and authenticity. 12TH the developers did a historic reenactment weapons(armor/weapons/buildings) based on lithographs of subjects
antiquities and relics, as well as information provided by private collectors.
Hi Nads,
Not exactly to the same thing, as far as I know, the authors are the same. The video that you show is only the Chinese refinement to the modification AD1257 version 3.0, with the addition of the Song Dynasty. It appeared in China in February 2012.
In May 2012 work begins on a new project 12TH, and two years later saw the release of a new game 12TH. In October 2014, were released version 0.3 of the mod, and in November 2014 was released the latest patch 0.39.
Troops in the 12TH Song Dynasty, the same as in your video, if you want to play download mod 12TH, but there will not be firearms.
Thank you for the frequent updates lately, the project looks absolutely beautiful, and seems to be progressing well. Please keep us posted on when the English version is released. I'm afraid my Mandarin is still too basic to play the mod as it stands. Good luck on the mod, and keep up the good work!
Hello everyone!
The 12TH team continued to publish news about the new version 0.4, this time presents three new feudal lands in Tibet with historical references. http://bbs.mountblade.com.cn/thread-1881853-1-1.html
Unfortunately the era of X—XII centuries in the history of Tibet is considered a "Dark period". Various feudal clans, Buddhist monasteries usurped power in some parts of the country.
With Chinese it's hard for me to understand how will be named the new Kingdom in the game , so it's easier to look at a global map from the game.
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