zhouhoujie27
Regular
Introduction of 12th Mod
The 12th century, one subtle turning point. The continent was in an extraordinary turmoil that no one had ever seen, in which all forces were to experience changes, no matter gains or losses.
After the dark age of 5 centuries, nations in western Europe stepped onto their road of expansions, while the Mid East, controlled by the Islamic civilization was the first target. The Crusades, launched by Pope Urban II in the end of 1095, occupied Jerusalem, the Holy City, in 1099, and established the Kingdom of Jerusalem. The advanced civilization of the Mid East began to influence and finally changed the western world.
In the mean time, the Arab world was experiencing a twinge. The once unified Empire was divided, due to the sectarian differences, into two major forces: The Sunni Abbasid Caliphate in Iraq, Syria, Iran, etc., and the Shiites Fatimid State in the whole north-east Africa and Palestine region, taking Egypt as its center. The endless wars between warlords in the late Abbasid Caliphate seriously damaged the strength of the Fertile Crescent, which facilitated the invasion of Seljuk Turks.
Once Malik Shah, the Seljuk Sultan was assassinated in 1092, the Seljuk Empire had fallen into deep chaos, with forces of different origins battling with all possible means, which turned the once unified dynasty into a world of endless warlordisms.
Egypt, after a 7-year-long drought, was also in a rapid decline: the Imperial Guards mutinied from time to time, and the battles between the Caliphs and their Chancellors deteriorated day by day. All sides were asking for the support from powers beyond their bounders, which leads to the decline of the credit of both the Fatimid royal family and the government, and the final abandonment by the people.
To the north, the Byzantium Empire had just walked away from the astonishing defeat of Manzikert and the relevant chaos. The nation was unified, yet the Anatolia that were occupied by the Seljuk was far beyond the Empire’s ability. The Emperor wrote for assistance from the west, yet refusing to comply with the orders from the Byzantium Empire, those Catholic soldiers took Jerusalem instead, and proclaimed themselves king. Meanwhile, the more northern nation of Hungary continuously nibbled away its northern territory. The future of this empire was still in a mist.
In the east, the Jurchen’s uprising broke the balance that last for more than one hundred years. The Liao Dynasty of Khitan was wiped out, with only one force struggled to survival as Xi Liao and moving to west, which later on swept the mid Asia to be the regional power. Song Dynasty finally stabilized its power in South China after almost half of the land were taken by the Jurchen, which leads to a long war of attrition. Strange enough, the Jurchen established its own dynasty by learning from rivals like Song and Liao, and start its own age. Xixia Dynasty, locating in Hetao, survived by subtle diplomatic operations, struggling for its maintenance. Xi Liao had vibrated Seljuk’s foundation in mid Asia as Khwarasmian nobles clung to it. The thing that Xi Liao didn’t know is that the allegiance of Khwarasmian represents only a long wait, a wait for an opportunity to the rise.
A boy named Yesukai was born in the grassland of east Asia. Not single one would know, his heir would be the conqueror of the world.
The first version of this mod includes 12 different nations:
Song, representing the agricultural civilization in the East Asia.
Jin, representing the hunting culture in the East Asia.
Xi Xia, representing the culture of the plateau in the East Asia.
Mongolia, representing the nomadic culture of East Aisa.
Xi Liao, representing the complex of the nomadic culture of Mid Asia.
Khwarezm, the Sunni nation in the Mid Asia.
Fatima, the Egypt Dynasty of Shiite in the Mid East.
Seljuk, the Sunni nation in the Mid East.
Jerusalem, representing the Catholics of the west and south Europe.
Byzantium, representing the Eastern Orthodoxy of Europe.
Hungary, a mixture of east and west Europe.
Kypros, representing the Eastern Orthodoxy of east Europe.
More nations would be gradually added in the following versions.
A.The recruitment is divided into two category.
1. Village units. The player would be able to recruit in the village of one country only when he is already a landlord of that country, or his relation to that village amounts to 20 while his reputation shall be at least 300.
2.Special units: Your relation to the certain landlord shall be no less than 80 for your exchange of units.
B. Lords of good and lawful nature will not burn the villages.
Furthermore, the majority of the lords’ character is in coincident with the record of the real history (, while there of course are a small amount will change randomly when you start a new game).
The relations among lords are fixed to be matched with the historical records.
C. The available part of the appearance such as skins and hairs will be different if you decide to choose different nationalities at the beginning of a new game.
D. The units available in inns in different regions are different.
E. The relations among lords of different forces and the diplomatic relations among forces can be viewed when camping.
F. The age of all characters in the game grows older when the time moves forward.
G. If you want to call your horse, just press H in the game.
H. More fun with realistic sound effects on the battlefield.
I. The Arena Mode. All units in the arena use their original equipments.
J. City guard. The town Mayor and the guard commander will patrol separately on the street with several soldiers.
K. National Treasury. The national treasury of each force pays the salary of lords, which comes eventually from the taxation. If the national treasury cannot afford it, the relations between King and lords will be dramatically worsened.
L. Camera adjust function on battlefield (coded by Rubik)
M. You can pay money as an exchange for morale.
N. You will be drown to faint under water (N/A now)
O. The speed of troops will be changed on different terrain.
P. The enemy shall not charge at the beginning of a battle if he is on the comparatively weak side.
Q. Players will recruit farmers by force, which shall lead to the drop of reputation by 10 points, together with the worse relation with relevant village, town and lords.
R. Slow motion on battlefield. A slow motion shall be presented once the key characters (Players, lords, NPCs in the troops) are knocked to faint. You can also activate the slow motion for all mode by pressing the right CTRL key to experience a bullet effect battlefield just like the Sparta 300.
S. Individual challenge by pressing ALT. The possibility of the lord’s acceptance is related with his character and the reputation of the player.
T. Remaining on battlefield. Use the arrows keys to move around and PAGEUP and PAGEDOWN to move up and down.
U. Statistics for battle.
V. The after-faint controlling system. You can click left to follow your friends and click right to follow your foes. You can also press SPACE to control your units to a continuous fight.
W. Income of a town=Tax of merchants+tax of village (1200)+tax of town(24000*(prosperity+20)/120)+trade with villagers+10% of the money players paid for land.
X. Income of a lord of east=Weekly salary(1500)+Trade points*100-Weekly Expenses of troop+corruption of tax(2% of the total tax).Players’ expense for staying in town goes to the tax.
Y. Non-neighboring nations will not go for war.
Z. The money of the merchants in towns will be calculated according to the price of the goods they has before the updates. The merchants will be richer and richer.
......
The 12th century, one subtle turning point. The continent was in an extraordinary turmoil that no one had ever seen, in which all forces were to experience changes, no matter gains or losses.
After the dark age of 5 centuries, nations in western Europe stepped onto their road of expansions, while the Mid East, controlled by the Islamic civilization was the first target. The Crusades, launched by Pope Urban II in the end of 1095, occupied Jerusalem, the Holy City, in 1099, and established the Kingdom of Jerusalem. The advanced civilization of the Mid East began to influence and finally changed the western world.
In the mean time, the Arab world was experiencing a twinge. The once unified Empire was divided, due to the sectarian differences, into two major forces: The Sunni Abbasid Caliphate in Iraq, Syria, Iran, etc., and the Shiites Fatimid State in the whole north-east Africa and Palestine region, taking Egypt as its center. The endless wars between warlords in the late Abbasid Caliphate seriously damaged the strength of the Fertile Crescent, which facilitated the invasion of Seljuk Turks.
Once Malik Shah, the Seljuk Sultan was assassinated in 1092, the Seljuk Empire had fallen into deep chaos, with forces of different origins battling with all possible means, which turned the once unified dynasty into a world of endless warlordisms.
Egypt, after a 7-year-long drought, was also in a rapid decline: the Imperial Guards mutinied from time to time, and the battles between the Caliphs and their Chancellors deteriorated day by day. All sides were asking for the support from powers beyond their bounders, which leads to the decline of the credit of both the Fatimid royal family and the government, and the final abandonment by the people.
To the north, the Byzantium Empire had just walked away from the astonishing defeat of Manzikert and the relevant chaos. The nation was unified, yet the Anatolia that were occupied by the Seljuk was far beyond the Empire’s ability. The Emperor wrote for assistance from the west, yet refusing to comply with the orders from the Byzantium Empire, those Catholic soldiers took Jerusalem instead, and proclaimed themselves king. Meanwhile, the more northern nation of Hungary continuously nibbled away its northern territory. The future of this empire was still in a mist.
In the east, the Jurchen’s uprising broke the balance that last for more than one hundred years. The Liao Dynasty of Khitan was wiped out, with only one force struggled to survival as Xi Liao and moving to west, which later on swept the mid Asia to be the regional power. Song Dynasty finally stabilized its power in South China after almost half of the land were taken by the Jurchen, which leads to a long war of attrition. Strange enough, the Jurchen established its own dynasty by learning from rivals like Song and Liao, and start its own age. Xixia Dynasty, locating in Hetao, survived by subtle diplomatic operations, struggling for its maintenance. Xi Liao had vibrated Seljuk’s foundation in mid Asia as Khwarasmian nobles clung to it. The thing that Xi Liao didn’t know is that the allegiance of Khwarasmian represents only a long wait, a wait for an opportunity to the rise.
A boy named Yesukai was born in the grassland of east Asia. Not single one would know, his heir would be the conqueror of the world.
The first version of this mod includes 12 different nations:
Song, representing the agricultural civilization in the East Asia.
Jin, representing the hunting culture in the East Asia.
Xi Xia, representing the culture of the plateau in the East Asia.
Mongolia, representing the nomadic culture of East Aisa.
Xi Liao, representing the complex of the nomadic culture of Mid Asia.
Khwarezm, the Sunni nation in the Mid Asia.
Fatima, the Egypt Dynasty of Shiite in the Mid East.
Seljuk, the Sunni nation in the Mid East.
Jerusalem, representing the Catholics of the west and south Europe.
Byzantium, representing the Eastern Orthodoxy of Europe.
Hungary, a mixture of east and west Europe.
Kypros, representing the Eastern Orthodoxy of east Europe.
More nations would be gradually added in the following versions.
A.The recruitment is divided into two category.
1. Village units. The player would be able to recruit in the village of one country only when he is already a landlord of that country, or his relation to that village amounts to 20 while his reputation shall be at least 300.
2.Special units: Your relation to the certain landlord shall be no less than 80 for your exchange of units.
B. Lords of good and lawful nature will not burn the villages.
Furthermore, the majority of the lords’ character is in coincident with the record of the real history (, while there of course are a small amount will change randomly when you start a new game).
The relations among lords are fixed to be matched with the historical records.
C. The available part of the appearance such as skins and hairs will be different if you decide to choose different nationalities at the beginning of a new game.
D. The units available in inns in different regions are different.
E. The relations among lords of different forces and the diplomatic relations among forces can be viewed when camping.
F. The age of all characters in the game grows older when the time moves forward.
G. If you want to call your horse, just press H in the game.
H. More fun with realistic sound effects on the battlefield.
I. The Arena Mode. All units in the arena use their original equipments.
J. City guard. The town Mayor and the guard commander will patrol separately on the street with several soldiers.
K. National Treasury. The national treasury of each force pays the salary of lords, which comes eventually from the taxation. If the national treasury cannot afford it, the relations between King and lords will be dramatically worsened.
L. Camera adjust function on battlefield (coded by Rubik)
M. You can pay money as an exchange for morale.
N. You will be drown to faint under water (N/A now)
O. The speed of troops will be changed on different terrain.
P. The enemy shall not charge at the beginning of a battle if he is on the comparatively weak side.
Q. Players will recruit farmers by force, which shall lead to the drop of reputation by 10 points, together with the worse relation with relevant village, town and lords.
R. Slow motion on battlefield. A slow motion shall be presented once the key characters (Players, lords, NPCs in the troops) are knocked to faint. You can also activate the slow motion for all mode by pressing the right CTRL key to experience a bullet effect battlefield just like the Sparta 300.
S. Individual challenge by pressing ALT. The possibility of the lord’s acceptance is related with his character and the reputation of the player.
T. Remaining on battlefield. Use the arrows keys to move around and PAGEUP and PAGEDOWN to move up and down.
U. Statistics for battle.
V. The after-faint controlling system. You can click left to follow your friends and click right to follow your foes. You can also press SPACE to control your units to a continuous fight.
W. Income of a town=Tax of merchants+tax of village (1200)+tax of town(24000*(prosperity+20)/120)+trade with villagers+10% of the money players paid for land.
X. Income of a lord of east=Weekly salary(1500)+Trade points*100-Weekly Expenses of troop+corruption of tax(2% of the total tax).Players’ expense for staying in town goes to the tax.
Y. Non-neighboring nations will not go for war.
Z. The money of the merchants in towns will be calculated according to the price of the goods they has before the updates. The merchants will be richer and richer.
......