Hello,
This bug happens when you open your character screen (where you spent your focus points), it's supposed to trigger an event to show a tutorial about it, but the event is never triggered. The reason is the part of the code throwing the event is never reached. As you can see down using DNSpy.
So it would be a good idea to invert the order of the last 2 instructions in
located in
to have it work properly.
So how to reproduce, open your character screen, and see the event is never triggered ...
Version 1.5.0 but i guess previous versions have the same issue.
Hope it will be fixed soon, as i tool the time to look for the issue and debug it
Thank you for reading.
This bug happens when you open your character screen (where you spent your focus points), it's supposed to trigger an event to show a tutorial about it, but the event is never triggered. The reason is the part of the code throwing the event is never reached. As you can see down using DNSpy.
So it would be a good idea to invert the order of the last 2 instructions in
Code:
void IGameStateListener.OnActivate()
Code:
SandBox.GauntletUI.GauntletCharacterDeveloperScreen
So how to reproduce, open your character screen, and see the event is never triggered ...
Version 1.5.0 but i guess previous versions have the same issue.
Hope it will be fixed soon, as i tool the time to look for the issue and debug it
Thank you for reading.
Last edited: