1.2 = No Wars = Boring

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Euryanax

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First game of 1.2 I was excited to try all of the new features. Love things like the unit targeting. Love the idea of factions be able to be wiped out.

That said, once I became eligible to become a mercenary no one was at war. Although I like the new bandit hideouts, I got tired of cleaning them out. Got tired of escorting caravans and ambushing ambusher to pay my troops. Wool weaveries? Laughable.

Eventually I joined the Western Empire just to be able to encourage them to go to war. What's this? Their interest in war: 0%. No amount of influence can get them to go to war. Okay, yes, during the course of this playthrough there were 2-3 wars, but not enough to satisfy me.

Around level 20 I quit this game and started a new one. Maybe there was something bugged in the game. Let's try again.

Am at level 12 in my second game of 1.2 and NOT ONE SINGLE FACTION has declared war. Not a single castle has changed hands.

What am I missing? This is just too boring.
 
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My experience is quite the opposite. A faction is rarely (if ever) NOT at war? Too much war, without any meaningful content except fighting.
 
My experience is quite the opposite. A faction is rarely (if ever) NOT at war? Too much war, without any meaningful content except fighting.

Are you new to Mount and Blade? Fighting IS the content, even way back to Warband.

And I hope you're not one of those people who are going to try to tell me that feasts were meaningful content lol.
 
Eventually I joined the Western Empire just to be able to encourage them to go to war. What's this? Their interest in war: 0%. No amount of influence can get them to go to war. Okay, yes, during the course of this playthrough there were 2-3 wars, but not enough to satisfy me.
If you personally attack another faction, your faction will declare war on them.
 
If you personally attack another faction, your faction will declare war on them.
Interesting people are experiencing different levels of conflict. There is hope.

This is where I'm at. Once I get a little stronger am going to start attacking minor factions.
 
If you personally attack another faction, your faction will declare war on them.
I guess my explanation was a bit sh*t... lol
What i meant is, if you want the kingdom you are a vassal to declare war, you don't need to go through all that voting system, just attack a party from the kingdom you want to go to war and your kingdom will automaticaly declare war.
 
Are you new to Mount and Blade? Fighting IS the content, even way back to Warband.

And I hope you're not one of those people who are going to try to tell me that feasts were meaningful content lol.

Nah, just a reasonable person who thinks the game sorely lacks content or frankly anything to do outside of fighting. The core gameplay loop has no depth.
 
I guess my explanation was a bit sh*t... lol
What i meant is, if you want the kingdom you are a vassal to declare war, you don't need to go through all that voting system, just attack a party from the kingdom you want to go to war and your kingdom will automaticaly declare war.

Are you sure about that? Many game versions ago, I tried that and the faction immediately booted me out and their clans all hated me. Maybe that's been changed, although if it was, it would eliminate the need for a voting system.
 
Are you sure about that? Many game versions ago, I tried that and the faction immediately booted me out and their clans all hated me. Maybe that's been changed, although if it was, it would eliminate the need for a voting system.
Sure. You just lose influence, no relations penalty, but you need to be a vassal.
 
First game of 1.2 I was excited to try all of the new features. Love things like the unit targeting. Love the idea of factions be able to be wiped out.

That said, once I became eligible to become a mercenary no one was at war. Although I like the new bandit hideouts, I got tired of cleaning them out. Got tired of escorting caravans and ambushing ambusher to pay my troops. Wool weaveries? Laughable.

Eventually I joined the Western Empire just to be able to encourage them to go to war. What's this? Their interest in war: 0%. No amount of influence can get them to go to war. Okay, yes, during the course of this playthrough there were 2-3 wars, but not enough to satisfy me.

Around level 20 I quit this game and started a new one. Maybe there was something bugged in the game. Let's try again.

Am at level 12 in my second game of 1.2 and NOT ONE SINGLE FACTION has declared war. Not a single castle has changed hands.

What am I missing? This is just too boring.
Are you sure you play Bannerlord? :grin:
 
@RozBritanicus your experience you mentioned in the other thread seems to contradict OP's

My take is sometimes peacetime is too long, but usually it's too rare and too short.

It would be great if war/peace pacing was better, and voting worked better so the player could more often be at war/peace when they want to
 
@RozBritanicus your experience you mentioned in the other thread seems to contradict OP's

My take is sometimes peacetime is too long, but usually it's too rare and too short.

It would be great if war/peace pacing was better, and voting worked better so the player could more often be at war/peace when they want to
Honestly i am getting a day at most between wars, i am a vassal of vlandia and they make peace and either declare war or get war declared on them. The longest i war i checked out was 121days against the Aserai. Some my have lasted longer but that's the one i checked just before peace was called. Peace time is boring after a sort while as theirs not much to do, once passive income to good. But constant war is killing the game for me it may as well be "for honor" or streetfighter sorry just venting . I would like a 30 days grace period between wars.
 
Day 216, level 18, not one war has been declared between factions. Not one castle or town has changed hands.
 
Are you new to Mount and Blade? Fighting IS the content, even way back to Warband.

And I hope you're not one of those people who are going to try to tell me that feasts were meaningful content lol.
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A bug or a mod you have installed.
In my game wars are a constant for every faction, it's a miracle when my faction isn't involved in a war with someone for more than 1 single day (and even then, there would be a rebellion ongoing).
Wish there were longer periods of peace to be honest. Not too much cause there's hardly any content aside from wars, but sometimes you wish you could have a breather to sort things out with your fiefs that you can't without having to visit them physically (wish they would implement a way to send letters to your governor to have access to the "manage fief" from remote).
 
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